38dc3b25d8
When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
19 lines
1 KiB
Diff
19 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Tue, 28 Sep 2021 09:47:47 +0200
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Subject: [PATCH] Ensure valid vehicle status
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 5f0ff1b2466469eff0bf78042b9cdd2fcf747dc7..981a2b55a58f85f551991945adc7a202b4a4ec72 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -568,7 +568,7 @@ public class ServerPlayer extends Player {
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}
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}
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- if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger()) {
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+ if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger() && !entity.isRemoved()) { // Paper
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// CraftBukkit end
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CompoundTag nbttagcompound2 = new CompoundTag();
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CompoundTag nbttagcompound3 = new CompoundTag();
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