papermc/patches/server/0545-Reset-shield-blocking-on-dimension-change.patch
Spottedleaf 38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00

22 lines
948 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Yive <admin@yive.me>
Date: Sun, 24 Jan 2021 08:55:19 -0800
Subject: [PATCH] Reset shield blocking on dimension change
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 576fe4a114c7ad0edde3ce7b2cf1b397a287adcd..717e7d0cd5fd62058d5308fc15070bdf72a03bc4 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1241,6 +1241,11 @@ public class ServerPlayer extends Player {
this.level().getCraftServer().getPluginManager().callEvent(changeEvent);
// CraftBukkit end
}
+ // Paper start
+ if (this.isBlocking()) {
+ this.stopUsingItem();
+ }
+ // Paper end
return this;
}