3496f2d7e4
Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses CraftBukkit Changes: 38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks 6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses c64fe508 Mappings Update a3c2ec03 Fix missing ServerListPingEvent call for legacy pings Spigot Changes: 1dc156ce Rebuild patches 140f654d Mappings Update
25 lines
1.6 KiB
Diff
25 lines
1.6 KiB
Diff
From 057183312e4a71d698e6238a1d15ed5674587de7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 22:57:26 -0500
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Subject: [PATCH] ExperienceOrbMergeEvent
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Fired when the server is about to merge 2 experience orbs
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Plugins can cancel this if they want to ensure experience orbs do not lose important
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metadata such as spawn reason, or conditionally move data from source to target.
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 14df8e80b..9578e9d2e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -400,7 +400,7 @@ public class CraftEventFactory {
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if (e instanceof EntityExperienceOrb) {
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EntityExperienceOrb loopItem = (EntityExperienceOrb) e;
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// Paper start
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- if (!loopItem.dead && !(maxValue > 0 && loopItem.value >= maxValue)) {
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+ if (!loopItem.dead && !(maxValue > 0 && loopItem.value >= maxValue) && new com.destroystokyo.paper.event.entity.ExperienceOrbMergeEvent((org.bukkit.entity.ExperienceOrb) entity.getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) loopItem.getBukkitEntity()).callEvent()) { // Paper
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long newTotal = (long)xp.value + (long)loopItem.value;
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if ((int) newTotal < 0) continue; // Overflow
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if (maxValue > 0 && newTotal > (long)maxValue) {
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--
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2.20.0
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