3496f2d7e4
Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b850a822 SPIGOT-4526: Add conversion time API for Zombie & subclasses CraftBukkit Changes: 38cf676e SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN b446cb5d SPIGOT-4527: Fix sponges with waterlogged blocks 6ec8ea5c SPIGOT-4526: Add conversion time API for Zombie & subclasses c64fe508 Mappings Update a3c2ec03 Fix missing ServerListPingEvent call for legacy pings Spigot Changes: 1dc156ce Rebuild patches 140f654d Mappings Update
72 lines
3.2 KiB
Diff
72 lines
3.2 KiB
Diff
From 8dc52859943820f03a34c21f12b64d68fe78f325 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Fri, 25 Nov 2016 13:22:40 +0000
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Subject: [PATCH] Optimise removeQueue
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 13c538043..c07332e1b 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
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import io.netty.buffer.Unpooled;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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+import java.util.ArrayDeque; // Paper
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import java.util.ArrayList;
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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@@ -43,7 +45,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final PlayerInteractManager playerInteractManager;
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public double d;
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public double e;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer cf;
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private final ServerStatisticManager cg;
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private float ch = Float.MIN_VALUE;
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@@ -352,13 +354,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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while (!this.removeQueue.isEmpty()) {
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int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
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int[] aint = new int[i];
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- Iterator iterator = this.removeQueue.iterator();
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+ //Iterator iterator = this.removeQueue.iterator(); // Paper
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = (Integer) iterator.next();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1138,7 +1147,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.lastFoodSent = -1;
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// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
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+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
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+ // type logic so it does need to be called, maybe? This is silly.
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+ //this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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+ // Paper end
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this.cx = entityplayer.cx;
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this.cC = entityplayer.cC;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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--
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2.20.0
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