345a6a6205
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ef0946409 PR-1091: Fix exit position in entity travel with portals d12768f75 PR-1090: Remove no longer needed world reference from CraftMerchantCustom 7550f6854 SPIGOT-7115: Support hex color codes in custom merchant inventory titles
25 lines
1.5 KiB
Diff
25 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 1c745fe2c1ef75a1270108d1a88d6c220bd1643a..99bac7e1975559165653df973e6eef79450b1254 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1448,7 +1448,7 @@ public class ServerPlayer extends Player {
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig().collisions.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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