3032599d38
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 43183eab SPIGOT-5399: spawn-npcs ignored during world generation e9bb2f15 SPIGOT-5403: isSimilar returns true for different skulls 5c9e7236 SPIGOT-5409: Remove unnecessary defaulting in CraftMetaBookSigned 821238b6 SPIGOT-5412: Use SpawnReason.NATURAL for wandering traders and trader llamas
28 lines
1.4 KiB
Diff
28 lines
1.4 KiB
Diff
From ed1c70806a105bbdab1a54def039ed2e4f4307b4 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 22 Jun 2019 04:20:47 -0700
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Subject: [PATCH] Use ChunkStatus cache when saving protochunks
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The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index eb49e9021..b04657356 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -774,8 +774,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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NBTTagCompound nbttagcompound;
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if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
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- nbttagcompound = this.readChunkData(chunkcoordintpair);
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- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper start - Optimize save by using status cache
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+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
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+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper end
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return false;
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}
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--
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2.24.0
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