2e99e5e677
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering) 6db1ab70 Improve item cooldown JavaDocs CraftBukkit Changes: 13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory 0d109e86 PR-999: Prevent non-item cooldowns
38 lines
1.6 KiB
Diff
38 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 1 Apr 2018 02:28:43 +0300
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Subject: [PATCH] Add openSign method to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 8a479c7dfd3825fab8bb057d8afa5ae0cb01b071..6ef0d7f3dcb779fb7dc5786e7433262092908eaa 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -479,6 +479,14 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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@Deprecated
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public void setShoulderEntityRight(@Nullable Entity entity);
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+ // Paper start - Add method to open already placed sign
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+ /**
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+ * Opens an editor window for the specified sign
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+ *
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+ * @param sign The sign to open
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+ */
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+ void openSign(@NotNull org.bukkit.block.Sign sign);
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+ // Paper end
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/**
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* Make the entity drop the item in their hand.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index e64af8a5c6cfb1bb6493261c5a057364346d8608..559d45ed0af80702d86eac20f01fcfb3104cc24c 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2091,7 +2091,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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/**
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* Open a Sign for editing by the Player.
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*
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- * The Sign must be placed in the same world as the player.
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+ * The Sign must be in the same world as the player.
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*
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* @param sign The sign to edit
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*/
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