2dcae290df
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 867794b2 Make setPersistent also control player saving CraftBukkit Changes: 02518f92 Make setPersistent also control player saving
31 lines
1.1 KiB
Diff
31 lines
1.1 KiB
Diff
From 069e181b2583de1377bd1787e0288c38caa51d53 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 7d778ff3..06ce2af1 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1215,6 +1215,7 @@ public abstract class PlayerList {
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}
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public void savePlayers(Integer interval) {
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+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
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long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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int numSaved = 0; // Paper
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@@ -1226,6 +1227,7 @@ public abstract class PlayerList {
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}
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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// Paper end
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--
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2.19.0
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