2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
23 lines
1.5 KiB
Diff
23 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Thu, 8 Jun 2023 20:23:13 -0400
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Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index 103ad5f373a59fadb4783892579f3e681a8fd596..adb7220be617d6d9f2cdd7fbe4fa2dd24cc7d142 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -513,7 +513,11 @@ public final class ItemStack {
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// SPIGOT-1288 - play sound stripped from ItemBlock
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if (this.item instanceof BlockItem) {
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- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().getSoundType(null);
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+ // Paper start
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+ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(itemactioncontext).getClickedPos();
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+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
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+ SoundType soundeffecttype = blockData.getSoundType();
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+ // Paper end
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world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
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}
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