2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
40 lines
2.7 KiB
Diff
40 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 1 May 2023 18:31:26 -0700
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Subject: [PATCH] Break redstone on top of trap doors early
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This logic hooks into the neighbour update which should be invoked
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as a result of redstone powering the trap door.
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diff --git a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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index aa3fdadd1cc2200adb6e0cf523c38833dc01b71b..b9e3c9cd709d42bced85436720ccc7b9c7e49552 100644
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--- a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
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@@ -124,7 +124,26 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW
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flag1 = eventRedstone.getNewCurrent() > 0;
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}
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// CraftBukkit end
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- if ((Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1) {
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+ boolean open = (Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1; // Paper - break redstone on trapdoors early
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+ // Paper start - break redstone on trapdoors early
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+ // note: this must run before any state for this block/its neighborus are written to the world
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+ // we allow the redstone event to fire so that plugins can block
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+ if (flag1 && open) { // if we are now powered and it caused the trap door to open
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+ // in this case, first check for the redstone on top first
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+ BlockPos abovePos = pos.above();
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+ BlockState above = world.getBlockState(abovePos);
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+ if (above.getBlock() instanceof RedStoneWireBlock) {
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+ world.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS);
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+ Block.popResource(world, abovePos, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.REDSTONE));
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+ // now check that this didn't change our state
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+ if (world.getBlockState(pos) != state) {
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+ // our state was changed, so we cannot propagate this update
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+ return;
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+ }
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+ }
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+ }
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+ // Paper end - break redstone on trapdoors early
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+ if (open) { // Paper - break redstone on trapdoors early
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state = (BlockState) state.setValue(TrapDoorBlock.OPEN, flag1);
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this.playSound((Player) null, world, pos, flag1);
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}
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