papermc/patches/server/0179-Extend-Player-Interact-cancellation.patch
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00

44 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Extend Player Interact cancellation
GUIs are opened on the client, meaning that the server cannot block them from opening,
However, it is possible to close these GUIs from the server.
Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.
Update adjacent blocks of doors, double plants, pistons and beds
when cancelling interaction.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index ecfb88b4d9727ad20a2c33475cc6b1ec88821a19..315dad4789f5f2582ee9b4fc176affd1f57537ef 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -187,6 +187,11 @@ public class ServerPlayerGameMode {
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
if (event.isCancelled()) {
// Let the client know the block still exists
+ // Paper start - brute force neighbor blocks for any attached blocks
+ for (Direction dir : Direction.values()) {
+ this.player.connection.send(new ClientboundBlockUpdatePacket(level, pos.relative(dir)));
+ }
+ // Paper end
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
// Update any tile entity data for this block
BlockEntity tileentity = this.level.getBlockEntity(pos);
@@ -502,7 +507,13 @@ public class ServerPlayerGameMode {
// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.StructureBlock) {
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
}
+ // Paper end - extend Player Interact cancellation
player.getBukkitEntity().updateInventory(); // SPIGOT-2867
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
} else if (this.gameModeForPlayer == GameType.SPECTATOR) {