papermc/CraftBukkit-Patches/0071-Allow-Disabling-Zombie-Villager-Aggression.patch
md_5 af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00

48 lines
2.7 KiB
Diff

From 5df9392ef7ee1760da1f9d62facd50b06cf7c4ec Mon Sep 17 00:00:00 2001
From: Dylan Xaldin <Puremin0rez515@gmail.com>
Date: Thu, 12 Dec 2013 18:05:03 -0600
Subject: [PATCH] Allow Disabling Zombie Villager Aggression
Ability to configure if Zombies will be aggressive towards Villagers.
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 6c6e03e..5c8b0a8 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -26,7 +26,7 @@ public class EntityZombie extends EntityMonster {
this.getNavigation().b(true);
this.goalSelector.a(0, new PathfinderGoalFloat(this));
this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, 1.0D, false));
- this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.goalSelector.a(4, new PathfinderGoalMeleeAttack(this, EntityVillager.class, 1.0D, true)); } // Spigot
this.goalSelector.a(5, new PathfinderGoalMoveTowardsRestriction(this, 1.0D));
this.goalSelector.a(6, new PathfinderGoalMoveThroughVillage(this, 1.0D, false));
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
@@ -34,7 +34,7 @@ public class EntityZombie extends EntityMonster {
this.goalSelector.a(8, new PathfinderGoalRandomLookaround(this));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 0, true));
- this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) { this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 0, false)); } // Spigot
this.a(0.6F, 1.8F);
}
diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
index b9399ad..e7cb99d 100644
--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
@@ -243,4 +243,11 @@ public class SpigotWorldConfig
antiXrayInstance = new AntiXray( this );
}
+
+ public boolean zombieAggressiveTowardsVillager;
+ private void zombieAggressiveTowardsVillager()
+ {
+ zombieAggressiveTowardsVillager = getBoolean( "zombie-aggressive-towards-villager", true );
+ log( "Zombie Aggressive Towards Villager: " + zombieAggressiveTowardsVillager );
+ }
}
--
1.8.3.2