No description
20b8330a25
There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so. |
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Bukkit@bd80c6eb2d | ||
Bukkit-Patches | ||
CraftBukkit@4857595e0a | ||
CraftBukkit-Patches | ||
.gitmodules | ||
.travis.yml | ||
applyPatches.sh | ||
pom.xml | ||
README.md | ||
rebuildPatches.sh | ||
upstreamMerge.sh |
Spigot
High performance Minecraft server implementation
How To
Init a Craftbukkit and Bukkit module : git submodule update --init
Apply Patches : ./applyPatches.sh
Create patch for server
cd Spigot-Server
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Create patch for API
cd Spigot-API
Add your file for commit : git add <file>
Commit : git commit -m <msg>
cd ..
Create Patch ./rebuildPatches.sh
Compilation
We use maven to handle our dependencies.
- Install Maven 3
- Clone this repo and:
mvn clean install