fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes: a46fdbc6 Remove outdated build delay. 3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material 9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission c3749a23 Remove the Damage tag from items when it is 0. f74c7b95 SPIGOT-4706: Can't interact with active item 494eef45 Mention requirement of JIRA ticket for bug fixes 51d62dec SPIGOT-4702: Exception when middle clicking certain slots be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
79 lines
3.2 KiB
Diff
79 lines
3.2 KiB
Diff
From 4feb8f9b2bffe706d9eade116d6bf311dc77c451 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 23:01:33 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 1d37300832..b9d0c0f740 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -490,6 +490,46 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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});
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}
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+ // Paper start - process inventory
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+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
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+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
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+ if (inv == null) {
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+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
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+ if (!itemsToKeep.isEmpty()) {
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+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
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+ event.getEntity().getInventory().addItem(itemStack);
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+ }
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+ }
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+
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+ return;
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+ }
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+
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+ for (int i = 0; i < inv.size(); ++i) {
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+ ItemStack item = inv.get(i);
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+ if (EnchantmentManager.shouldNotDrop(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
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+ inv.set(i, ItemStack.NULL_ITEM);
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+ continue;
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+ }
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+
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+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
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+ boolean keep = false;
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+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
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+ while (iterator.hasNext()) {
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+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
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+ if (bukkitStack.equals(itemStack)) {
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+ iterator.remove();
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+ keep = true;
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+ break;
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+ }
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+ }
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+
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+ if (!keep) {
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+ inv.set(i, ItemStack.NULL_ITEM);
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+ }
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+ }
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+ }
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+ // Paper end
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+
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public void die(DamageSource damagesource) {
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boolean flag = this.world.getGameRules().getBoolean("showDeathMessages");
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// CraftBukkit start - fire PlayerDeathEvent
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@@ -567,8 +607,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.releaseShoulderEntities();
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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- this.inventory.clear();
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+ // Paper start - replace logic
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+ for (NonNullList<ItemStack> inv : this.inventory.getComponents()) {
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+ processKeep(event, inv);
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+ }
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+ processKeep(event, null);
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+ // Paper end
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}
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+
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this.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DEATH); // Paper
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this.setSpectatorTarget(this); // Remove spectated target
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// CraftBukkit end
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--
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2.21.0
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