f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
66 lines
2.9 KiB
Diff
66 lines
2.9 KiB
Diff
From 3730a4cd59b2ed66ea859188f3192b34baee9b2e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 2 Mar 2019 16:12:35 -0500
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Subject: [PATCH] MC-145260: Fix Whitelist On/Off inconsistency
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mojang stored whitelist state in 2 places (Whitelist Object, PlayerList)
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some things checked PlayerList, some checked object. This moves
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everything to the Whitelist object.
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https://github.com/PaperMC/Paper/issues/1880
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diff --git a/src/main/java/net/minecraft/server/JsonList.java b/src/main/java/net/minecraft/server/JsonList.java
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index 8570e38f42e..c97be42dd7b 100644
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--- a/src/main/java/net/minecraft/server/JsonList.java
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+++ b/src/main/java/net/minecraft/server/JsonList.java
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@@ -64,6 +64,7 @@ public class JsonList<K, V extends JsonListEntry<K>> {
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return this.e;
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}
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+ public void setEnabled(boolean flag) { this.a(flag); } // Paper - OBFHeLPER
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public void a(boolean flag) {
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this.e = flag;
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index e917d37382d..b30b1f68787 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -62,7 +62,7 @@ public abstract class PlayerList {
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// private final Map<UUID, AdvancementDataPlayer> p;
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// CraftBukkit end
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public IPlayerFileData playerFileData;
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- private boolean hasWhitelist;
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+ //private boolean hasWhitelist;
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protected final int maxPlayers;
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private int viewDistance;
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private EnumGamemode t;
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@@ -889,9 +889,9 @@ public abstract class PlayerList {
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}
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public boolean isWhitelisted(GameProfile gameprofile, org.bukkit.event.player.PlayerLoginEvent loginEvent) {
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boolean isOp = this.operators.d(gameprofile);
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- boolean isWhitelisted = !this.hasWhitelist || isOp || this.whitelist.d(gameprofile);
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+ boolean isWhitelisted = !this.getHasWhitelist() || isOp || this.whitelist.d(gameprofile);
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final com.destroystokyo.paper.event.profile.ProfileWhitelistVerifyEvent event;
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- event = new com.destroystokyo.paper.event.profile.ProfileWhitelistVerifyEvent(MCUtil.toBukkit(gameprofile), this.hasWhitelist, isWhitelisted, isOp, org.spigotmc.SpigotConfig.whitelistMessage);
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+ event = new com.destroystokyo.paper.event.profile.ProfileWhitelistVerifyEvent(MCUtil.toBukkit(gameprofile), this.getHasWhitelist(), isWhitelisted, isOp, org.spigotmc.SpigotConfig.whitelistMessage);
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event.callEvent();
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if (!event.isWhitelisted()) {
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if (loginEvent != null) {
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@@ -1020,11 +1020,11 @@ public abstract class PlayerList {
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}
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public boolean getHasWhitelist() {
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- return this.hasWhitelist;
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+ return this.whitelist.isEnabled(); // Paper
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}
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public void setHasWhitelist(boolean flag) {
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- this.hasWhitelist = flag;
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+ this.whitelist.setEnabled(flag); // Paper
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}
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public List<EntityPlayer> b(String s) {
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--
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2.26.2
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