36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes: 933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots 18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
101 lines
2.8 KiB
Diff
101 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 11 Jun 2017 16:30:37 -0500
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Subject: [PATCH] PlayerAttemptPickupItemEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerAttemptPickupItemEvent.java b/src/main/java/org/bukkit/event/player/PlayerAttemptPickupItemEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..fb5cb3dc489cc8035223fd000aeb231f7bc92ef6
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--- /dev/null
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+++ b/src/main/java/org/bukkit/event/player/PlayerAttemptPickupItemEvent.java
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@@ -0,0 +1,89 @@
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+package org.bukkit.event.player;
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+
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+import org.bukkit.entity.Item;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Thrown when a player attempts to pick an item up from the ground
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+ */
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+public class PlayerAttemptPickupItemEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull private final Item item;
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+ private final int remaining;
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+ private boolean flyAtPlayer = true;
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+ private boolean isCancelled = false;
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+
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+ @Deprecated // Remove in 1.13 // Remove in 1.14?
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+ public PlayerAttemptPickupItemEvent(@NotNull final Player player, @NotNull final Item item) {
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+ this(player, item, 0);
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+ }
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+
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+ public PlayerAttemptPickupItemEvent(@NotNull final Player player, @NotNull final Item item, final int remaining) {
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+ super(player);
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+ this.item = item;
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+ this.remaining = remaining;
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+ }
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+
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+ /**
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+ * Gets the Item attempted by the player.
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+ *
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+ * @return Item
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+ */
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+ @NotNull
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+ public Item getItem() {
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+ return item;
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+ }
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+
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+ /**
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+ * Gets the amount that will remain on the ground, if any
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+ *
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+ * @return amount that will remain on the ground
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+ */
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+ public int getRemaining() {
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+ return remaining;
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+ }
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+
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+ /**
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+ * Set if the item will fly at the player
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+ * <p>Cancelling the event will set this value to false.</p>
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+ *
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+ * @param flyAtPlayer True for item to fly at player
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+ */
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+ public void setFlyAtPlayer(boolean flyAtPlayer) {
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+ this.flyAtPlayer = flyAtPlayer;
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+ }
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+
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+ /**
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+ * Gets if the item will fly at the player
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+ *
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+ * @return True if the item will fly at the player
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+ */
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+ public boolean getFlyAtPlayer() {
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+ return this.flyAtPlayer;
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+ }
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+
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.isCancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.isCancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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