bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
39 lines
2.3 KiB
Diff
39 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 7 Aug 2022 22:16:36 +0200
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Subject: [PATCH] Call BlockPhysicsEvent more often
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diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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index 7d54abc2553f4b319df4d533a0b689c1807b6102..598dc0d3a2b9387e76d7e4e19e54c4573a24bc54 100644
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--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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@@ -119,7 +119,27 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
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public boolean runNext(Level world) {
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BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
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BlockState blockState = world.getBlockState(blockPos);
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- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
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+ // Paper start
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+ try {
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+ boolean cancelled = false;
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+ org.bukkit.craftbukkit.CraftWorld cworld = world.getWorld();
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+ if (cworld != null) {
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+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, sourcePos));
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+
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+ if (!event.callEvent()) {
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+ cancelled = true;
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+ }
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+ }
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+ if (!cancelled) { // continue to check for adjacent block (increase idx)
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+ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
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+ }
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+ } catch (StackOverflowError ex) {
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+ world.lastPhysicsProblem = new BlockPos(blockPos);
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+ }
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+ // Paper end
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if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
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++this.idx;
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}
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