200 lines
		
	
	
	
		
			8.7 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
	
		
			8.7 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 16:24:42 -0500
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Subject: [PATCH] Expand Explosions API
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Add Entity as a Source capability, and add more API choices, and on Location.
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diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/Location.java
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+++ b/src/main/java/org/bukkit/Location.java
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@@ -0,0 +0,0 @@ import java.util.HashMap;
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 import java.util.Map;
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 import org.bukkit.block.Block;
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 import org.bukkit.configuration.serialization.ConfigurationSerializable;
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+import org.bukkit.entity.Entity; // Paper
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 import org.bukkit.util.NumberConversions;
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 import org.bukkit.util.Vector;
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 import org.jetbrains.annotations.NotNull;
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@@ -0,0 +0,0 @@ public class Location implements Cloneable, ConfigurationSerializable {
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         return centerLoc;
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     }
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+    /**
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+     * Creates explosion at this location with given power
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+     *
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+     * Will break blocks and ignite blocks on fire.
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+     *
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+     * @param power The power of explosion, where 4F is TNT
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(float power) {
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+        return this.getWorld().createExplosion(this, power);
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+    }
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+
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+    /**
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+     * Creates explosion at this location with given power and optionally
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+     * setting blocks on fire.
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+     *
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+     * Will break blocks.
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+     *
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(float power, boolean setFire) {
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+        return this.getWorld().createExplosion(this, power, setFire);
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+    }
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+
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+    /**
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+     * Creates explosion at this location with given power and optionally
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+     * setting blocks on fire.
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+     *
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @param breakBlocks Whether or not to have blocks be destroyed
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
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+        return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
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+    }
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+
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+    /**
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+     * Creates explosion at this location with given power, with the specified entity as the source.
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+     *
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+     * Will break blocks and ignite blocks on fire.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(@Nullable Entity source, float power) {
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+        return this.getWorld().createExplosion(source, this, power, true, true);
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+    }
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+
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+    /**
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+     * Creates explosion at this location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * Will break blocks.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
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+        return this.getWorld().createExplosion(source, this, power, setFire, true);
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+    }
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+
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+    /**
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+     * Creates explosion at this location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @param breakBlocks Whether or not to have blocks be destroyed
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
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+        return this.getWorld().createExplosion(source, this, power, setFire, breakBlocks);
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+    }
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+
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     /**
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      * Returns a list of entities within a bounding box centered around a Location.
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      *
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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      */
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     public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
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+    // Paper start
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+    /**
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+     * Creates explosion at given location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param loc Location to blow up
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @param breakBlocks Whether or not to have blocks be destroyed
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
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+
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+    /**
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+     * Creates explosion at given location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * Will destroy other blocks
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+     *
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+     * @param source The source entity of the explosion
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+     * @param loc Location to blow up
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
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+        return createExplosion(source, loc, power, setFire, true);
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+    }
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+    /**
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+     * Creates explosion at given location with given power, with the specified entity as the source.
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+     * Will set blocks on fire and destroy blocks.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param loc Location to blow up
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+     * @param power The power of explosion, where 4F is TNT
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
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+        return createExplosion(source, loc, power, true, true);
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+    }
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+    /**
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+     * Creates explosion at given entities location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @param breakBlocks Whether or not to have blocks be destroyed
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
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+        return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
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+    }
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+    /**
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+     * Creates explosion at given entities location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * Will destroy blocks.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @param setFire Whether or not to set blocks on fire
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
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+        return createExplosion(source, source.getLocation(), power, setFire, true);
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+    }
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+
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+    /**
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+     * Creates explosion at given entities location with given power and optionally
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+     * setting blocks on fire, with the specified entity as the source.
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+     *
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+     * @param source The source entity of the explosion
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+     * @param power The power of explosion, where 4F is TNT
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+     * @return false if explosion was canceled, otherwise true
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+     */
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+    public default boolean createExplosion(@NotNull Entity source, float power) {
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+        return createExplosion(source, source.getLocation(), power, true, true);
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+    }
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+    // Paper end
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+
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     /**
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      * Creates explosion at given coordinates with given power and optionally
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      * setting blocks on fire or breaking blocks.
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