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stonar96 0bad695802 Make engine-mode 2 truly random
Up to now a simple counter variable was used to iterate through the
hidden-blocks in engine-mode 2 while obfuscating. This results in low
quality obfuscation.

One could for example easily write a hack, which bypasses Anti-Xray
by not showing ores, which have a certain pattern.

Furthermore, engine-mode 1 is slightly optimized by this commit.
However, engine-mode 2 is probably somewhat slower. I did some tests but
I wasn't able to get stable results for some reason. Therefore this
needs further testing.

An optimized random algorithm is utilized to pick random blocks from the
hidden-blocks list. This implementation uses xorshift and integer
multiplication for bounding. The resulting distribution is negligibly
biased because xorshift doesn't generate 0 and integer multiplication
also implies biased results.
2020-08-28 13:20:21 +02:00
.github 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
licenses [CI-SKIP] Clarify project licensing 2018-03-06 20:41:03 -05:00
Paper-MojangAPI 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
removed 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
scripts 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
Spigot-API-Patches Updated Upstream (Bukkit/CraftBukkit) 2020-08-27 14:37:37 +01:00
Spigot-Server-Patches Make engine-mode 2 truly random 2020-08-28 13:20:21 +02:00
work Updated Upstream (CraftBukkit) 2020-08-28 12:06:39 +01:00
.editorconfig [CI-SKIP] add .editorconfig for base code style settings 2018-08-07 01:14:22 -04:00
.gitignore Fix ./paper edit continue for Windows 2020-05-19 23:14:34 -04:00
.gitmodules Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
.travis.yml [CI-SKIP] switch back to trusty now we figured out the issue 2020-08-25 01:04:43 -04:00
CONTRIBUTING.md [CI-SKIP] Revitalise CONTRIBUTING.md 2020-07-28 22:22:40 -04:00
LICENSE.md Add API MinecraftServer#isStopping (#3129) 2020-04-11 01:51:35 -04:00
paper 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00
pom.xml Implement Brigadier Mojang API 2020-04-27 01:42:12 -04:00
README.md [CI-SKIP] Update README.md (for 1.16.2) (#4202) 2020-08-25 14:49:38 +01:00
SHIT_TO_CHECK.md 1.16.2 Release (#4123) 2020-08-24 22:40:19 -04:00

Paper Build Status

High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.

Support and Project Discussion:

How To (Server Admins)

Paperclip is a jar file that you can download and run just like a normal jar file.

Download Paper from our downloads page.

Run the Paperclip jar directly from your server. Just like old times

How To (Plugin Developers)

  • See our API patches here
  • See upcoming, pending, and recently added API here
  • Paper API javadocs here: papermc.io/javadocs
  • Maven Repo (for paper-api):
<repository>
    <id>papermc</id>
    <url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
  • Artifact Information:
<dependency>
    <groupId>com.destroystokyo.paper</groupId>
    <artifactId>paper-api</artifactId>
    <version>1.16.2-R0.1-SNAPSHOT</version>
    <scope>provided</scope>
</dependency>

Or alternatively, with Gradle:

  • Repository:
repositories {
    maven {
        url 'https://papermc.io/repo/repository/maven-public/'
    }
}
  • Artifact:
dependencies {
    compileOnly 'com.destroystokyo.paper:paper-api:1.16.2-R0.1-SNAPSHOT'
}

How To (Compiling Jar From Source)

To compile Paper, you need JDK 8, maven, and an internet connection.

Clone this repo, run ./paper jar from bash, get files.

How To (Pull Request)

See Contributing

Special Thanks To:

YourKit-Logo

YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.