papermc/Spigot-API-Patches/0012-Add-PlayerInitialSpawnEvent.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

63 lines
1.8 KiB
Diff

From 12b172626854e7d81822f669f23778ad946326d2 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Mon, 29 Feb 2016 18:13:58 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent
For modifying a player's initial spawn location as they join the server
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java
new file mode 100644
index 000000000..8e407eff1
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java
@@ -0,0 +1,47 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+public class PlayerInitialSpawnEvent extends PlayerEvent {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private Location spawnLocation;
+
+ public PlayerInitialSpawnEvent(@NotNull final Player player, @NotNull final Location spawnLocation) {
+ super(player);
+ this.spawnLocation = spawnLocation;
+ }
+
+ /**
+ * Gets the current spawn location
+ *
+ * @return Location current spawn location
+ */
+ @NotNull
+ public Location getSpawnLocation() {
+ return this.spawnLocation;
+ }
+
+ /**
+ * Sets the new spawn location
+ *
+ * @param spawnLocation new location for the spawn
+ */
+ public void setSpawnLocation(@NotNull Location spawnLocation) {
+ this.spawnLocation = spawnLocation;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.25.1