0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes: 8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep 8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals 39a287b7 Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
35 lines
1.1 KiB
Diff
35 lines
1.1 KiB
Diff
From 0a6c99111a7f7d1073d78c96d66f43c7505ccc83 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 15 Aug 2018 01:26:03 -0700
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Subject: [PATCH] Allow disabling armour stand ticking
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diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
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index 387d04e5b..492df420b 100644
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--- a/src/main/java/org/bukkit/entity/ArmorStand.java
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+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
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@@ -288,5 +288,21 @@ public interface ArmorStand extends LivingEntity {
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* @param move {@code true} if this armour stand can move, {@code false} otherwise
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*/
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void setCanMove(boolean move);
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+
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+ /**
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+ * Tests if this armor stand can tick.
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+ *
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+ * <p>The default value is defined in {@code paper.yml}.</p>
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+ *
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+ * @return {@code true} if this armour stand can tick, {@code false} otherwise
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+ */
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+ boolean canTick();
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+
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+ /**
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+ * Sets if this armor stand can tick.
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+ *
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+ * @param tick {@code true} if this armour stand can tick, {@code false} otherwise
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+ */
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+ void setCanTick(final boolean tick);
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// Paper end
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}
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--
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2.21.0
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