papermc/Spigot-API-Patches/0112-Expand-Explosions-API.patch
Shane Freeder 0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00

217 lines
9.2 KiB
Diff

From 131511b623888266c1f263c0a85cd91ab890dff9 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 19 Dec 2017 16:24:42 -0500
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index 3387fb477..56be7e5fa 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -5,6 +5,7 @@ import java.util.Map;
import org.bukkit.block.Block;
import org.bukkit.configuration.serialization.ConfigurationSerializable;
+import org.bukkit.entity.Entity; // Paper
import org.bukkit.util.NumberConversions;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
@@ -531,6 +532,87 @@ public class Location implements Cloneable, ConfigurationSerializable {
centerLoc.setZ(getBlockZ() + 0.5);
return centerLoc;
}
+
+ /**
+ * Creates explosion at this location with given power
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power) {
+ return world.createExplosion(this, power);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * Will break blocks.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire) {
+ return world.createExplosion(this, power, setFire);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire.
+ *
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
+ return world.createExplosion(this, power, setFire, breakBlocks);
+ }
+
+ /**
+ * Creates explosion at this location with given power, with the specified entity as the source.
+ *
+ * Will break blocks and ignite blocks on fire.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power) {
+ return world.createExplosion(source, this, power, true, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will break blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
+ return world.createExplosion(source, this, power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at this location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return world.createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
// Paper end
@Override
public boolean equals(Object obj) {
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index bec405feb..dcc47cde5 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1210,6 +1210,102 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
+ // Paper start
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
+
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy other blocks
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
+ return createExplosion(source, loc, power, setFire, true);
+ }
+ /**
+ * Creates explosion at given location with given power, with the specified entity as the source.
+ * Will set blocks on fire and destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
+ return createExplosion(source, loc, power, true, true);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+ return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+ }
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * Will destroy blocks.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
+ return createExplosion(source, source.getLocation(), power, setFire, true);
+ }
+
+ /**
+ * Creates explosion at given entities location with given power and optionally
+ * setting blocks on fire, with the specified entity as the source.
+ *
+ * @param source The source entity of the explosion
+ * @param power The power of explosion, where 4F is TNT
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Entity source, float power) {
+ return createExplosion(source, source.getLocation(), power, true, true);
+ }
+
+ /**
+ * Creates explosion at given location with given power and optionally
+ * setting blocks on fire or breaking blocks.
+ *
+ * @param loc Location to blow up
+ * @param power The power of explosion, where 4F is TNT
+ * @param setFire Whether or not to set blocks on fire
+ * @param breakBlocks Whether or not to have blocks be destroyed
+ * @return false if explosion was canceled, otherwise true
+ */
+ public default boolean createExplosion(@NotNull Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return createExplosion(loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks);
+ }
+ // Paper end
+
/**
* Gets the {@link Environment} type of this world
*
--
2.21.0