7ae47d4eb3
Mojang fixed it in MC-63720
29 lines
1.5 KiB
Diff
29 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: AJMFactsheets <AJMFactsheets@gmail.com>
|
|
Date: Fri, 17 Jan 2020 17:17:54 -0600
|
|
Subject: [PATCH] Fix items not falling correctly
|
|
|
|
Since 1.14, Mojang has added an optimization which skips checking if
|
|
an item should fall every fourth tick.
|
|
|
|
However, Spigot's entity activation range class also has an
|
|
optimization which skips ticking active entities every fourth tick.
|
|
This can result in a state where an item will never properly fall
|
|
due to its move method never being called.
|
|
|
|
This patch resolves the conflict by offsetting checking an item's
|
|
move method from Spigot's entity activation range check.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
|
|
index b832c8df8ee08d7e00c5d7763baa51ff37259880..ba73d14437cfdf07ef0f1f6266131c113c2741fd 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityItem.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityItem.java
|
|
@@ -89,7 +89,7 @@ public class EntityItem extends Entity {
|
|
}
|
|
}
|
|
|
|
- if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
|
|
+ if (!this.onGround || c(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
|
|
this.move(EnumMoveType.SELF, this.getMot());
|
|
float f1 = 0.98F;
|
|
|