e56bbcdcda
may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
97 lines
3.8 KiB
Diff
97 lines
3.8 KiB
Diff
From 2e5d3ab319b7c04911614a21e08c28144e9544f8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 20:16:03 -0400
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Subject: [PATCH] Add World Util Methods
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Methods that can be used for other patches to help improve logic.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index ccbfda0..133d4e2 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -153,6 +153,12 @@ public abstract class World implements IBlockAccess {
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return (CraftServer) Bukkit.getServer();
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}
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+ // Paper start
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+ public Chunk getChunkIfLoaded(BlockPosition blockposition) {
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+ return this.chunkProvider.getLoadedChunkAt(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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+ }
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+ // Paper end
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+
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public Chunk getChunkIfLoaded(int x, int z) {
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return ((ChunkProviderServer) this.chunkProvider).getLoadedChunkAt(x, z);
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}
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@@ -630,6 +636,41 @@ public abstract class World implements IBlockAccess {
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}
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}
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+ // Paper start - test if meets light level, return faster
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+ // logic copied from below
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+ public boolean isLightLevel(BlockPosition blockposition, int level) {
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+ if (isValidLocation(blockposition)) {
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+ if (this.getType(blockposition).f()) {
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+ if (this.c(blockposition.up(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.east(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.west(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.south(), false) >= level) {
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+ return true;
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+ }
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+ if (this.c(blockposition.north(), false) >= level) {
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+ return true;
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+ }
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+ return false;
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+ } else {
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+ if (blockposition.getY() >= 256) {
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+ blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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+ }
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+
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+ Chunk chunk = this.getChunkAtWorldCoords(blockposition);
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+ return chunk.a(blockposition, this.J) >= level;
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+ }
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+ } else {
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+ return true;
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+ }
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+ }
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+ // Paper end
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+
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public int getLightLevel(BlockPosition blockposition) {
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return this.c(blockposition, true);
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}
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@@ -745,6 +786,27 @@ public abstract class World implements IBlockAccess {
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return this.worldProvider.n()[this.getLightLevel(blockposition)];
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}
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+ // Paper start - reduces need to do isLoaded before getType
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+ public IBlockData getTypeIfLoaded(BlockPosition blockposition) {
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+ // CraftBukkit start - tree generation
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+ if (captureTreeGeneration) {
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+ Iterator<BlockState> it = capturedBlockStates.iterator();
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+ while (it.hasNext()) {
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+ BlockState previous = it.next();
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+ if (previous.getX() == blockposition.getX() && previous.getY() == blockposition.getY() && previous.getZ() == blockposition.getZ()) {
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+ return CraftMagicNumbers.getBlock(previous.getTypeId()).fromLegacyData(previous.getRawData());
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+ }
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+ }
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+ }
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+ // CraftBukkit end
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+ Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ if (chunk != null) {
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+ return this.isValidLocation(blockposition) ? chunk.getBlockData(blockposition) : Blocks.AIR.getBlockData();
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+ }
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+ return null;
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+ }
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+ // Paper end
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+
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public IBlockData getType(BlockPosition blockposition) {
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// CraftBukkit start - tree generation
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if (captureTreeGeneration) {
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--
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2.8.2
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