18b4817a33
Use -1 to represent vanilla/unlimited. Updated PaperWorldConfig to also update the individual worlds limit if it was set to the new default value. Should hopefully help #235
41 lines
2 KiB
Diff
41 lines
2 KiB
Diff
From 7330300f4ce381a1f67de5cc44b9f0a6a94e67ca Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Fri, 18 Mar 2016 15:12:22 -0400
|
|
Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
|
|
|
|
Can set a much shorter despawn rate for arrows that players can not pick up.
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 57e1fcf..3f8a47b 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -279,4 +279,13 @@ public class PaperWorldConfig {
|
|
private void allowLeashingUndeadHorse() {
|
|
allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
|
|
}
|
|
+
|
|
+ public int nonPlayerArrowDespawnRate = -1;
|
|
+ private void nonPlayerArrowDespawnRate() {
|
|
+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
|
|
+ if (nonPlayerArrowDespawnRate == -1) {
|
|
+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
|
|
+ }
|
|
+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
|
|
index 29b6f16..c2ee9ce 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityArrow.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
|
|
@@ -145,7 +145,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
|
|
|
|
if (block == this.av && i == this.aw) {
|
|
++this.ax;
|
|
- if (this.ax >= world.spigotConfig.arrowDespawnRate) { // Spigot - First int after shooter
|
|
+ if (this.ax >= (fromPlayer != PickupStatus.DISALLOWED ? world.spigotConfig.arrowDespawnRate : world.paperConfig.nonPlayerArrowDespawnRate)) { // Spigot - First int after shooter // Paper
|
|
this.die();
|
|
}
|
|
} else {
|
|
--
|
|
2.8.2
|
|
|