fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes: a46fdbc6 Remove outdated build delay. 3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material 9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission c3749a23 Remove the Damage tag from items when it is 0. f74c7b95 SPIGOT-4706: Can't interact with active item 494eef45 Mention requirement of JIRA ticket for bug fixes 51d62dec SPIGOT-4702: Exception when middle clicking certain slots be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
71 lines
3.2 KiB
Diff
71 lines
3.2 KiB
Diff
From 12d9e3e33da074a495df49f3e4c97181f69b4bce Mon Sep 17 00:00:00 2001
|
|
From: Alfie Cleveland <alfeh@me.com>
|
|
Date: Fri, 25 Nov 2016 13:22:40 +0000
|
|
Subject: [PATCH] Optimise removeQueue
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
index fcb5f590df..6b9bbc77c0 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
|
|
import com.mojang.authlib.GameProfile;
|
|
import io.netty.buffer.Unpooled;
|
|
import io.netty.util.concurrent.Future;
|
|
+import java.util.ArrayDeque; // Paper
|
|
import java.util.Collection;
|
|
+import java.util.Deque; // Paper
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.Random;
|
|
@@ -40,7 +42,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
public final PlayerInteractManager playerInteractManager;
|
|
public double d;
|
|
public double e;
|
|
- public final List<Integer> removeQueue = Lists.newLinkedList();
|
|
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
|
|
private final AdvancementDataPlayer cf;
|
|
private final ServerStatisticManager cg;
|
|
private float ch = Float.MIN_VALUE;
|
|
@@ -349,13 +351,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
while (!this.removeQueue.isEmpty()) {
|
|
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
|
|
int[] aint = new int[i];
|
|
- Iterator<Integer> iterator = this.removeQueue.iterator();
|
|
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
|
|
int j = 0;
|
|
|
|
- while (iterator.hasNext() && j < i) {
|
|
+ // Paper start
|
|
+ /* while (iterator.hasNext() && j < i) {
|
|
aint[j++] = (Integer) iterator.next();
|
|
iterator.remove();
|
|
+ } */
|
|
+
|
|
+ Integer integer;
|
|
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
|
|
+ aint[j++] = integer.intValue();
|
|
}
|
|
+ // Paper end
|
|
|
|
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
|
|
}
|
|
@@ -1153,7 +1162,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
this.lastHealthSent = -1.0F;
|
|
this.lastFoodSent = -1;
|
|
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
|
|
- this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
|
|
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
|
|
+ // type logic so it does need to be called, maybe? This is silly.
|
|
+ //this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ if (this.removeQueue != entityplayer.removeQueue) {
|
|
+ this.removeQueue.addAll(entityplayer.removeQueue);
|
|
+ }
|
|
+ // Paper end
|
|
this.cx = entityplayer.cx;
|
|
this.cC = entityplayer.cC;
|
|
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
|
|
--
|
|
2.21.0
|
|
|