0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance 989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving 2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
41 lines
2.1 KiB
Diff
41 lines
2.1 KiB
Diff
From 975f773e046e02c797f9023c118b24cba15256f5 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:20:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 736871341..3269d095b 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -524,8 +524,20 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
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return false;
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} else {
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Fluid fluid = this.getFluid(blockposition);
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+ // Paper start - while the above setAir method is named same and looks very similar
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+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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+ boolean playEffect = true;
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+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, blockposition), fluid.getBlockData().createCraftBlockData(), flag);
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+ if (!event.callEvent()) {
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+ return false;
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+ }
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+ playEffect = event.playEffect();
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+ }
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+ // Paper end
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- this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
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+ if (playEffect) this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata)); // Paper
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if (flag) {
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TileEntity tileentity = iblockdata.getBlock().isTileEntity() ? this.getTileEntity(blockposition) : null;
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--
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2.22.0
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