0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance 989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving 2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
42 lines
2.3 KiB
Diff
42 lines
2.3 KiB
Diff
From 6774c84e4671225b9edb7d8f94e4aa589d376d82 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 7 Feb 2017 16:55:35 -0600
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Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index b5ae705d9..71494ecb3 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -104,7 +104,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.v = new AtomicInteger();
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this.playerMap = new PlayerMap();
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this.trackedEntities = new Int2ObjectOpenHashMap();
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- this.A = Queues.newConcurrentLinkedQueue();
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+ this.A = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper
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this.definedStructureManager = definedstructuremanager;
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this.x = worldserver.getWorldProvider().getDimensionManager().a(file);
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this.world = worldserver;
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@@ -347,7 +347,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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// Spigot start
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org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
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activityAccountant.startActivity(0.5);
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- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
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+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
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// Spigot end
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while (longiterator.hasNext()) { // Spigot
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long j = longiterator.nextLong();
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@@ -369,7 +369,9 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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Runnable runnable;
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- while (booleansupplier.getAsBoolean() && (runnable = (Runnable) this.A.poll()) != null) {
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+ int queueTarget = Math.min(this.A.size() - 100, (int) (this.A.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
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+
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+ while ((booleansupplier.getAsBoolean() || this.A.size() > queueTarget) && (runnable = (Runnable) this.A.poll()) != null) { // Paper - Target this queue as well
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runnable.run();
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}
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--
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2.22.0
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