04f6110896
Replaces PR #1193 for 1.13 I'm pretty sure I got all player launched projectiles (except arrows). Let me know if I missed any. This fixes a use-case specific issue that was discovered [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3059433). I have a use-case example a few posts down, [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3060204).
93 lines
2.5 KiB
Diff
93 lines
2.5 KiB
Diff
From 771312c9e0119acefafffcaa9ea40dd0106e7ca9 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 21 Jul 2018 03:10:50 -0500
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Subject: [PATCH] PlayerLaunchProjectileEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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new file mode 100644
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index 00000000..d2b244a4
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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@@ -0,0 +1,78 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.entity.Projectile;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+
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+/**
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+ * Called when a player shoots a projectile
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+ */
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+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ private final Projectile projectile;
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+ private final ItemStack itemStack;
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+ private boolean consumeItem = true;
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+ private boolean cancelled;
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+
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+ public PlayerLaunchProjectileEvent(Player shooter, ItemStack itemStack, Projectile projectile) {
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+ super(shooter);
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+ this.itemStack = itemStack;
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+ this.projectile = projectile;
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+ }
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+
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+ /**
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+ * Gets the projectile which will be launched by this event
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+ *
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+ * @return the launched projectile
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+ */
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+ public Projectile getProjectile() {
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+ return projectile;
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+ }
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+
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+ /**
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+ * Get the ItemStack used to fire the projectile
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+ *
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+ * @return The ItemStack used
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+ */
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+ public ItemStack getItemStack() {
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+ return itemStack;
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+ }
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+
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+ /**
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+ * Get whether to consume the ItemStack or not
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+ *
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+ * @return True to consume
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+ */
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+ public boolean shouldConsume() {
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+ return consumeItem;
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+ }
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+
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+ /**
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+ * Set whether to consume the ItemStack or not
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+ *
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+ * @param consumeItem True to consume
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+ */
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+ public void setShouldConsume(boolean consumeItem) {
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+ this.consumeItem = consumeItem;
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+ }
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+
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.11.0
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