36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes: 933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots 18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
32 lines
2.2 KiB
Diff
32 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 224443e03c9e55af2744eebd7e754e2a1b3fa296..fdac5bb3a2d4a73035e1d914979b87fc224b6b20 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -25,9 +25,9 @@ public final class SpawnerCreature {
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int l = blockposition1.getZ();
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if (k >= 1) {
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- IBlockData iblockdata = chunk.getType(blockposition1);
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+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isOccluding(chunk, blockposition1)) {
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+ if (iblockdata != null && !iblockdata.isOccluding(chunk, blockposition1)) { // Paper - don't load chunks for mob spawn
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BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
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int i1 = 0;
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@@ -55,7 +55,7 @@ public final class SpawnerCreature {
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if (entityhuman != null) {
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double d0 = entityhuman.g((double) f, (double) k, (double) f1);
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- if (d0 > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D)) {
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+ if (d0 > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D) && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(blockposition_mutableblockposition);
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if (Objects.equals(chunkcoordintpair, chunk.getPos()) || worldserver.getChunkProvider().a(chunkcoordintpair)) {
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