From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges


diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 5a5086e2d819c2172ea4d0c43bd9a5543da6ae87..d9a01dbd9bcdf634b906b369222e6e7ba90dc7c5 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -86,6 +86,10 @@ public class FishingHook extends Projectile {
         this.noCulling = true;
         this.luck = Math.max(0, luckOfTheSeaLevel);
         this.lureSpeed = Math.max(0, lureLevel);
+        // Paper start
+        minWaitTime = world.paperConfig().fishingTimeRange.minimum;
+        maxWaitTime = world.paperConfig().fishingTimeRange.maximum;
+        // Paper end
     }
 
     public FishingHook(EntityType<? extends FishingHook> type, Level world) {
@@ -401,7 +405,7 @@ public class FishingHook extends Projectile {
             } else {
                 // CraftBukkit start - logic to modify fishing wait time
                 this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
-                this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
+                this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
                 // CraftBukkit end
             }
         }