From 329cf8e6cb3aed1ba4b212e5a368d3642615e4c7 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Fri, 28 Nov 2014 11:56:55 -0600
Subject: [PATCH] Move sound handling out of the chest tick loop

This allows us to disable ticking chests and enderchests without any
noticeable difference to players

diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 0f29365..f61a43d 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
 
     private ItemStack[] items = new ItemStack[27];
     public boolean a;
-    public TileEntityChest f;
-    public TileEntityChest g;
-    public TileEntityChest h;
-    public TileEntityChest i;
-    public float j;
+    public TileEntityChest f; // PaperSpigot - adjacentChestZNeg
+    public TileEntityChest g; // PaperSpigot - adjacentChestXPos
+    public TileEntityChest h; // PaperSpigot - adjacentChestXNeg
+    public TileEntityChest i; // PaperSpigot - adjacentChestZPos
+    public float j; // PaperSpigot - lidAngle
     public float k;
-    public int l;
+    public int l; // PaperSpigot - numPlayersUsing
     private int n;
     private int o = -1;
     private String p;
@@ -238,6 +238,8 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
     }
 
     public void c() {
+        // PaperSpigot start - Move chest sounds out of tick loop - TileEntity Tick Improvements
+        /*
         this.m();
         int i = this.position.getX();
         int j = this.position.getY();
@@ -318,6 +320,8 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
                 this.j = 0.0F;
             }
         }
+        */
+        // PaperSpigot end
 
     }
 
@@ -340,6 +344,32 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
 
             ++this.l;
             if (this.world == null) return; // CraftBukkit
+
+            // PaperSpigot - Move chest open sound out of the tick loop
+            this.m();
+
+            if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
+                this.j = 0.7F;
+
+                int locX = this.position.getX();
+                int locY = this.position.getY();
+                int locZ = this.position.getZ();
+
+                double d0 = (double) locZ + 0.5D;
+                double d1 = (double) locX + 0.5D;
+
+                if (this.i != null) {
+                    d0 += 0.5D;
+                }
+
+                if (this.g != null) {
+                    d1 += 0.5D;
+                }
+
+                this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+            }
+            // PaperSpigot end
+
             this.world.playBlockAction(this.position, this.w(), 1, this.l);
 
             // CraftBukkit start - Call redstone event
@@ -363,6 +393,39 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
             
             --this.l;
             if (this.world == null) return; // CraftBukkit
+
+            // PaperSpigot start - Move chest close sound handling out of the tick loop
+            if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) {
+                int locX = this.position.getX();
+                int locY = this.position.getY();
+                int locZ = this.position.getZ();
+                float f1 = this.j;
+
+                float f = 0.1F;
+
+                if (this.l > 0) {
+                    this.j += f;
+                } else {
+                    this.j -= f;
+                }
+
+                double d0 = (double) locX + 0.5D;
+                double d2 = (double) locZ + 0.5D;
+
+                if (this.i != null) {
+                    d2 += 0.5D;
+                }
+
+                if (this.g != null) {
+                    d0 += 0.5D;
+                }
+
+                this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+                this.j = 0.0F;
+            }
+            // PaperSpigot end
+
             this.world.playBlockAction(this.position, this.w(), 1, this.l);
             
             // CraftBukkit start - Call redstone event
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 218b801..15600ca 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -2,14 +2,16 @@ package net.minecraft.server;
 
 public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerListBox {
 
-    public float a;
+    public float a; // PaperSpigot - lidAngle
     public float f;
-    public int g;
+    public int g; // PaperSpigot - numPlayersUsing
     private int h;
 
     public TileEntityEnderChest() {}
 
     public void c() {
+        // PaperSpigot - Move enderchest sound handling out of the tick loop
+        /*
         if (++this.h % 4 == 0) { // PaperSpigot Reduced (20 * 4) -> 4 interval due to reduced tick rate from Improved Tick Handling
             this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
         }
@@ -54,6 +56,8 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
                 this.a = 0.0F;
             }
         }
+        */
+        // PaperSpigot end
 
     }
 
@@ -73,11 +77,43 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
 
     public void b() {
         ++this.g;
+
+        // PaperSpigot start - Move enderchest open sounds out of the tick loop
+        if (this.g > 0 && this.a == 0.0F) {
+            this.a = 0.7F;
+
+            int locX = this.position.getX();
+            int locY = this.position.getY();
+            int locZ = this.position.getZ();
+
+            double d1 = (double) locX + 0.5D;
+            double d0 = (double) locZ + 0.5D;
+
+            this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+        }
+        // PaperSpigot end
+
         this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
     }
 
     public void d() {
         --this.g;
+
+        // PaperSpigot start - Move enderchest close sounds out of the tick loop
+        if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
+            int locX = this.position.getX();
+            int locY = this.position.getY();
+            int locZ = this.position.getZ();
+
+            double d0 = (double) locX + 0.5D;
+            double d2 = (double) locZ + 0.5D;
+
+            this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+            this.a = 0.0F;
+        }
+        // PaperSpigot end
+
         this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
     }
 
-- 
1.9.5.msysgit.0