# You can use this file to change the access modifiers on a member # This line would make the field rollAmount public in Bee #public net.minecraft.world.entity.animal.Bee rollAmount # This line would make the field public and remove the final modifier #public-f net.minecraft.network.protocol.game.ClientboundChatPacket sender # Leave out the member and it will apply to the class itself # More info, see here https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers # Remap/Decompile fix (unclear why this is happening) public net.minecraft.server.MinecraftServer doRunTask(Lnet/minecraft/server/TickTask;)V # AT remap issue? todo 1.18 public net.minecraft.world.level.dimension.end.EndDragonFight findExitPortal()Lnet/minecraft/world/level/block/state/pattern/BlockPattern$BlockPatternMatch; public net.minecraft.nbt.TagParser readArrayTag()Lnet/minecraft/nbt/Tag; # Paper config files public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List; public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; # MC Utils public net.minecraft.server.level.ServerChunkCache mainThread public net.minecraft.server.level.ServerLevel chunkSource public org.bukkit.craftbukkit.inventory.CraftItemStack handle # Add PlayerInitialSpawnEvent public net.minecraft.world.entity.Entity setRot(FF)V # Add PlayerUseUnknownEntityEvent public net.minecraft.network.protocol.game.ServerboundInteractPacket$ActionType # Configurable RCON IP address public net.minecraft.server.dedicated.Settings getStringRaw(Ljava/lang/String;)Ljava/lang/String; # Mob Spawner API Enhancements public net.minecraft.world.level.BaseSpawner isNearPlayer(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Z public net.minecraft.world.level.BaseSpawner delay(Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)V # LootTable API public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity; public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V # Firework API public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity # Add option to make parrots stay public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V # LivingEntity setkiller public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime # SkeletonHorse Additions public net.minecraft.world.entity.animal.horse.SkeletonHorse trapTime # Fix client rendering skulls public net.minecraft.world.item.ItemStack tag # Async chunk io public net.minecraft.server.level.ChunkMap structureManager public net.minecraft.server.level.ChunkMap overworldDataStorage public net.minecraft.server.level.ChunkMap getUpdatingChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder; public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder; public net.minecraft.server.level.ServerChunkCache mainThreadProcessor public-f net.minecraft.world.level.chunk.storage.RegionFileStorage public net.minecraft.world.level.chunk.storage.RegionFileStorage getFile(Lnet/minecraft/world/level/ChunkPos;Z)Lnet/minecraft/world/level/chunk/storage/RegionFile; public net.minecraft.world.level.chunk.storage.SectionStorage dirty public net.minecraft.util.thread.BlockableEventLoop runAllTasks()V public net.minecraft.server.level.ChunkMap getPoiManager()Lnet/minecraft/world/entity/ai/village/poi/PoiManager; # Improve death events public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent; public net.minecraft.world.entity.LivingEntity getSoundVolume()F # Add sun related api public net.minecraft.world.entity.Mob isSunBurnTick()Z # Turtle API public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos; public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V public net.minecraft.world.entity.animal.Turtle isGoingHome()Z public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V public net.minecraft.world.entity.animal.Turtle isTravelling()Z public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V # Call player spectator target event public net.minecraft.server.network.ServerGamePacketListenerImpl updateBookPages(Ljava/util/List;Ljava/util/function/UnaryOperator;Lnet/minecraft/world/item/ItemStack;ILnet/minecraft/world/item/ItemStack;)V # Improve Server THread Pool public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V # Add more zombie API public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z # Add PlayerConnectionCloseEvent public net.minecraft.server.network.ServerLoginPacketListenerImpl$State public net.minecraft.server.network.ServerLoginPacketListenerImpl state public net.minecraft.server.network.ServerLoginPacketListenerImpl gameProfile # Entity Activation Range 2.0 public net.minecraft.world.entity.Entity isInsidePortal public net.minecraft.world.entity.Mob leashHolder public net.minecraft.world.entity.LivingEntity jumping # No-Tick view distance public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V public net.minecraft.server.level.ChunkMap setViewDistance(I)V public net.minecraft.server.level.ChunkMap readChunk(Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag; public net.minecraft.server.level.ChunkMap playerLoadedChunk(Lnet/minecraft/server/level/ServerPlayer;[Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/world/level/chunk/LevelChunk;)V public net.minecraft.server.level.ChunkMap mainThreadMailbox # todo one of these doesn't belong here # Optimise TickListServer public net.minecraft.world.level.ServerTickList saveTickList(Ljava/util/function/Function;Ljava/lang/Iterable;J)Lnet/minecraft/nbt/ListTag; public net.minecraft.world.level.chunk.storage.EntityStorage level # Don't move existing players to world spawn public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V # Implement Player Client Options API public net.minecraft.world.entity.player.Player DATA_PLAYER_MODE_CUSTOMISATION # Fix Longstanding Broken behavior public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V # Load Chunks for Login Async public net.minecraft.server.level.ServerChunkCache runDistanceManagerUpdates()Z public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor # todo doesn't belong here but oh well # Implement MobGoalApi public net.minecraft.world.entity.ai.goal.GoalSelector availableGoals # Add villager reputation API public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips ()V # Add entity liquid API public net.minecraft.world.entity.Entity isInRain()Z public net.minecraft.world.entity.Entity isInBubbleColumn()Z # Allow delegation to vanilla chunk gen public org.bukkit.craftbukkit.generator.CustomChunkGenerator delegate private-f org.bukkit.craftbukkit.generator.CraftChunkData sections # Optimize redstone algorithm public net.minecraft.world.level.block.RedStoneWireBlock shouldSignal # Add more Evoker API public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep; # More lightning API public net.minecraft.world.entity.LightningBolt life public net.minecraft.world.entity.LightningBolt flashes # Configurable door breaking difficulty public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE # Optimize sending packets to nearby locations (sounds/effects) public net.minecraft.server.level.ServerLevel players # Item Rarity API public net.minecraft.world.item.Item rarity # More Enchantment API public net.minecraft.world.item.enchantment.Enchantment slots # Fix and optimise world force upgrading public net.minecraft.util.worldupdate.WorldUpgrader REGEX # More Lidded Block API public net.minecraft.world.level.block.entity.EnderChestBlockEntity openersCounter # Improve EntityShootBowEvent public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack; # Implement Expanded ArmorStand API public net.minecraft.world.entity.decoration.ArmorStand isDisabled(Lnet/minecraft/world/entity/EquipmentSlot;)Z # Chunk debug command public net.minecraft.server.level.ChunkMap entitiesInLevel public net.minecraft.server.level.ServerLevel players # Chunk priority urgency system public net.minecraft.server.level.ChunkMap$ChunkDistanceManager # Here's Johnny public net.minecraft.world.entity.monster.Vindicator isJohnny # Chunk debug command public net.minecraft.server.level.Ticket createdTick public net.minecraft.server.level.ServerChunkCache CHUNK_STATUSES public net.minecraft.server.level.ChunkHolder pos # Incremental chunk saving public net.minecraft.world.level.entity.PersistentEntitySectionManager storeChunkSections(JLjava/util/function/Consumer;)Z # Mending XP API public net.minecraft.world.entity.ExperienceOrb durabilityToXp(I)I public net.minecraft.world.entity.ExperienceOrb xpToDurability(I)I # Implement an API for CanPlaceOn and CanDestroy NBT values public net.minecraft.commands.arguments.blocks.BlockStateParser id # Villager Restock API public net.minecraft.world.entity.npc.Villager numberOfRestocksToday # Mob Pathfinding API public net.minecraft.world.entity.ai.navigation.PathNavigation pathFinder public net.minecraft.world.level.pathfinder.PathFinder nodeEvaluator public net.minecraft.world.level.pathfinder.Path nodes # Add more Witch API public net.minecraft.world.entity.monster.Witch usingTime # PlayerDeathEvent#getItemsToKeep public net.minecraft.world.entity.player.Inventory compartments # Missing Entity Behavior API public net.minecraft.world.entity.animal.Fox isDefending()Z public net.minecraft.world.entity.animal.Fox setDefending(Z)V public net.minecraft.world.entity.animal.Fox isFaceplanted()Z public net.minecraft.world.entity.animal.Fox setFaceplanted(Z)V # Cook speed multipler API public net.minecraft.world.level.block.entity.AbstractFurnaceBlockEntity recipeType # Add methods to get translation keys public org.bukkit.craftbukkit.inventory.CraftMetaFirework public org.bukkit.craftbukkit.inventory.CraftMetaFirework getNBT(Lorg/bukkit/FireworkEffect$Type;)I # Vanilla command permission fixes public-f com.mojang.brigadier.tree.CommandNode requirement # Block Enderpearl Travel Exploit public net.minecraft.world.entity.projectile.Projectile cachedOwner public net.minecraft.world.entity.projectile.Projectile ownerUUID # Add missing display slots public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations toBukkitSlot(I)Lorg/bukkit/scoreboard/DisplaySlot; public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations fromBukkitSlot(Lorg/bukkit/scoreboard/DisplaySlot;)I # Add methods to find targets for lightning strikes public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional; # Improve CraftBlockStates public net.minecraft.world.level.block.entity.BlockEntityType validBlocks # Default entity attributes public net.minecraft.world.entity.ai.attributes.AttributeSupplier instances # Add ItemFactory#getSpawnEgg API public net.minecraft.world.item.SpawnEggItem BY_ID # Zombie API - breaking doors public net.minecraft.world.entity.monster.Zombie supportsBreakDoorGoal()Z # Add Material#hasCollision public net.minecraft.world.level.block.state.BlockBehaviour hasCollision # add per world spawn limits public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES # Optimize isValidLocation public net.minecraft.world.level.chunk.LevelChunkSection states # Player.setPlayerProfile API public-f net.minecraft.world.entity.player.Player gameProfile # Generator Settings public net.minecraft.world.level.levelgen.SurfaceRules$Condition public net.minecraft.world.level.levelgen.SurfaceRules$Context public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX public net.minecraft.world.level.levelgen.SurfaceRules$Context blockY public net.minecraft.world.level.levelgen.SurfaceRules$Context blockZ public net.minecraft.world.level.levelgen.SurfaceRules$Context context public net.minecraft.world.level.levelgen.SurfaceRules$Context system public net.minecraft.world.level.levelgen.SurfaceRules$LazyYCondition public net.minecraft.world.level.levelgen.SurfaceRules$VerticalGradientConditionSource public net.minecraft.world.level.levelgen.SurfaceRules$SurfaceRule public net.minecraft.world.level.levelgen.SurfaceSystem getOrCreateRandomFactory(Lnet/minecraft/resources/ResourceLocation;)Lnet/minecraft/world/level/levelgen/PositionalRandomFactory; # Fix removing recipes public net.minecraft.world.item.crafting.RecipeManager byName