From c318f830a7efb9c5f4a9cda7c7d0b25841ae3a14 Mon Sep 17 00:00:00 2001 From: Alfie Cleveland Date: Fri, 25 Nov 2016 13:22:40 +0000 Subject: [PATCH] Optimise removeQueue diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index 182513efd..3906d4bf7 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -3,8 +3,10 @@ package net.minecraft.server; import com.google.common.collect.Lists; import com.mojang.authlib.GameProfile; import io.netty.buffer.Unpooled; +import java.util.ArrayDeque; // Paper import java.util.ArrayList; import java.util.Collection; +import java.util.Deque; // Paper import java.util.Iterator; import java.util.List; import javax.annotation.Nonnull; @@ -38,7 +40,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public final PlayerInteractManager playerInteractManager; public double d; public double e; - public final List removeQueue = Lists.newLinkedList(); + public final Deque removeQueue = new ArrayDeque<>(); // Paper private final AdvancementDataPlayer bY; private final ServerStatisticManager bZ; private float ca = Float.MIN_VALUE; @@ -286,10 +288,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting { Iterator iterator = this.removeQueue.iterator(); int j = 0; - while (iterator.hasNext() && j < i) { + // Paper start + /* while (iterator.hasNext() && j < i) { aint[j++] = ((Integer) iterator.next()).intValue(); iterator.remove(); + } */ + + Integer integer; + while (j < i && (integer = this.removeQueue.poll()) != null) { + aint[j++] = integer.intValue(); } + // Paper end this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint)); } @@ -1097,7 +1106,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.lastHealthSent = -1.0F; this.ch = -1; // this.cr.a((RecipeBook) entityplayer.cr); // CraftBukkit - this.removeQueue.addAll(entityplayer.removeQueue); + // Paper start - Optimize remove queue + //this.removeQueue.addAll(entityplayer.removeQueue); + if (this.removeQueue != entityplayer.removeQueue) { + this.removeQueue.addAll(entityplayer.removeQueue); + } this.cq = entityplayer.cq; this.cv = entityplayer.cv; this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft()); -- 2.13.0.windows.1