From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf <spottedleaf@spottedleaf.dev> Date: Fri, 7 Aug 2020 04:27:56 -0700 Subject: [PATCH] Retain block place order when capturing blockstates Fixes twisted vines not connecting properly when grown via bonemeal by a player. In general, look at making this logic more robust (i.e properly handling cases where a captured entry is overriden) - but for now this will do. diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java index 0bcb14f1377d603c93c471ce206d2e38d0278b60..5ca6254d104fbd407a98daf732dd6ac119914ee3 100644 --- a/src/main/java/net/minecraft/world/level/Level.java +++ b/src/main/java/net/minecraft/world/level/Level.java @@ -149,7 +149,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable { public boolean captureBlockStates = false; public boolean captureTreeGeneration = false; public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper - public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>(); + public Map<BlockPos, BlockEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper public List<ItemEntity> captureDrops; public long ticksPerAnimalSpawns; public long ticksPerMonsterSpawns;