From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks


diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 3b6edec55939c4fddf28b59282652493b42a2b8d..2333252a3c46affb76c09731968117fdd46a9b1b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3311,7 +3311,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
                 BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
 
                 if (this.player.level().isLoaded(blockposition)) {
-                    BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+                    // Paper start
+                    BlockEntity tileentity = null;
+                    if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
+                        tileentity = this.player.level().getBlockEntity(blockposition);
+                    }
+                    // Paper end
 
                     if (tileentity != null) {
                         tileentity.saveToItem(itemstack);