Commit graph

6 commits

Author SHA1 Message Date
Aikar
fe18b38aea Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
13492455a1 Update Upstream 2016-05-25 12:37:17 -04:00
Zach Brown
08701a47f7
Update upstream CB
Closes GH-303
2016-05-21 22:07:14 -05:00
Aikar
e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Aikar
024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar
bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Renamed from Spigot-Server-Patches/0152-Fix-chunk-unload-leak-issues-due-to-neighbor-updates.patch (Browse further)