Commit graph

518 commits

Author SHA1 Message Date
Zach Brown
e9ffa94994
More involved workaround for vehicle event cancellation 2016-04-22 18:43:22 -05:00
Zach Brown
4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
Zach Brown
a6536804fd
EntityHealthRegain isFastRegen API 2016-04-22 01:48:49 -05:00
Zach
b3a6b5d2a1 Merge pull request #212 from willies952002/feature/permReload
Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
9abe6f6882
Update upstream CB and rebuild 2016-04-20 11:58:49 -05:00
willies952002
a313078d97 Also Reload Plugin Defined Permissions
Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
c08f771081
Re-add PlayerLocaleChangeEvent implementation
Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:25:05 -05:00
Zach Brown
1bce5c2438
Here have a rebuild while we're at it 2016-04-18 09:43:19 -05:00
Zach Brown
68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)

And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Aikar
ce9e19cfed Prevent Fire from loading chunks
This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
2e57c5774e
Don't check velocities on Projectiles
Closes GH-217
2016-04-17 13:32:19 -05:00
Aikar
8ba4b64739 Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Aikar
ba9266a37b Allow capping number of attempts at spawning mobs
By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.

This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
845090e570 Ensure we actually removed entity from chunk before decrementing counts
If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.

The 2nd pass will return false, as it did not find the entity in the list.

We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
8672653871
Check the block water mobs spawn in, not the block under 2016-04-15 15:49:39 -05:00
Aikar
77cdcc281b Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.

Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API

2) Spigot was using 16x16 division instead of vanilla 17x17 division.

Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.

This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
794a848857
Revert "Only check for async callers, do not remove potentially used variables"
This reverts commit da7320fc42.
2016-04-14 19:26:57 -05:00
Zach Brown
8ccd31ed38 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 18:06:29 -05:00
Zach Brown
da7320fc42 Only check for async callers, do not remove potentially used variables
Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach
2924ae631e Merge pull request #205 from kashike/feature/handshake
Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 21:12:57 -07:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations 2016-04-13 22:21:42 -05:00
Zach Brown
0084b02703
Re-add Configurable Player Collision
Nothing to see here, move along
2016-04-13 16:12:44 -05:00
Jedediah Smith
7ab9a51731 Fix some players not being kicked on shutdown
Closes GH-8
2016-04-13 16:04:21 -05:00
Jedediah Smith
15cdfc7472 Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 16:03:49 -05:00
Aikar
4ee5d3eb31 Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Aikar
d98f9cc5ae Don't tick Skulls - unused code - Fixes #202 2016-04-13 00:32:05 -04:00
Aikar
e177666bfb Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Aikar
3f68b7f930 Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
189235906d
Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown
ef3f6a481a
Update upstreams 2016-04-11 10:30:12 -05:00
Aikar
a0d38c0b55 update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar
8f89e0f84c SPIGOT-1903: Update PlayerConnection on world change - Fixes #120 2016-04-10 22:36:56 -04:00
Zach Brown
a3358b1915
Ugly workaround for SPIGOT-1915 & GH-114
Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
6fc0a013a5
Apply the Ensure inv drag is in bounds patch properly
Closes GH-174
2016-04-09 21:33:29 -05:00
Zach Brown
a97fe29d9d
Can't expect others to follow formatting if I don't 2016-04-09 13:54:47 -05:00
Zach Brown
4ed5672cd9
Backport a memory cleanup change from 16w14a 2016-04-09 13:50:56 -05:00
Zach Brown
38d2939ff1
Update upstreams and rebuild 2016-04-08 17:24:26 -05:00
Zach Brown
44a1d43781
Simplify vanilla scoreboard nickname coloring patch
Closes GH-195
2016-04-07 17:31:09 -05:00
Zach Brown
6b75dac6f4
Add basic support for using vanilla style, world-based, scoreboard name coloring
Closes GH-188
2016-04-06 01:10:26 -05:00
Aikar
11d1937145 Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar
539e1e024c Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
cdd926c1e9 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar
8e68f444f1 Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Zach Brown
bce92696c6 Update upstream and rebuild 2016-04-04 09:53:03 -05:00
Aikar
94fd16aa4a fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Aikar
62071aad36 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar
d46dec88b4 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
e11a8f0bd5 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar
47221671ba Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00