Commit graph

14 commits

Author SHA1 Message Date
Zach Brown
14ffaf5d2c
Update upstream B/CB 2016-06-11 22:22:27 -05:00
Aikar
c2f872aed3 Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Zach Brown
99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00
Byteflux
8de3946478 Nerfed spawner mobs should use PathfinderGoalFloat to swim if available 2015-07-14 10:51:38 -07:00
Byteflux
c17e209dc1 Rebuild patches 2015-07-14 08:59:57 -07:00
Zach Brown
5d7c5da500 Rebuild patches 2015-06-20 22:05:36 -05:00
Zach Brown
6b6eb8f7f7 Rebuild patches for upstream API addition
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
a193a0a898 Rebuild patch 2015-05-28 20:38:53 -05:00
Zach Brown
11b53f20cf Rebuild our patches for upstream changes 2014-12-14 16:25:11 -06:00
Zach Brown
99e3002266 Regen our patches 2014-11-30 16:21:39 -06:00
Zach Brown
de86706b70 Update PaperSpigot to Minecraft 1.8 2014-11-28 15:01:21 -06:00
Zach Brown
39fef35e10 Rebuild an API patch we missed 2014-11-28 14:19:09 -06:00
drXor
d95ac585d4 Configurable hanging tick
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9 Add player affects spawning API
Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00