Commit graph

727 commits

Author SHA1 Message Date
Alfie Cleveland
a2301816d0 Don't process packets from offline players 2016-11-27 22:17:55 +00:00
Aikar
8d4d85ccb8 Merge branch 'vemacs-cachedthreadpool-login'
* vemacs-cachedthreadpool-login:
  Cache user authenticator threads Idea from @AlfieC
2016-11-23 12:03:34 -05:00
vemacs
4eaa6f6dbc Cache user authenticator threads
Idea from @AlfieC
2016-11-23 08:48:47 -05:00
Zach Brown
4ea87e5378
Update upstream B/CB/S 2016-11-22 18:06:14 -06:00
AlphaBlend
5eebb50cf2 Relocate bad call to ProjectileHitEvent 2016-11-22 01:47:43 -05:00
Aikar
2290e5f85d Update upstream 2016-11-21 18:00:40 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API 2016-11-19 11:31:01 -06:00
Aikar
9725050889 Update Upstream 2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b Re-add dependency reduced pom
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Black Hole
6c1880847f
@Z750 There are other command block types
Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:21:37 -06:00
Zach Brown
bd503d35b0
Expand NBT filtering from last commit
cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S 2016-11-12 20:21:46 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9 Chunk Save Stats Debug Option
Adds a command line flag to enable stats on how chunk saves are processing.

Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a Rework that save cap patch and make it configurable 2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072 Don't process auto save if the save queue is filled
This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f Prevent Hoppers from loading chunks by double chest 2016-11-04 01:32:53 -04:00
Aikar
3725f9d940 Fix faulty logic in Auto Save check - Fixes #443 2016-11-04 01:31:49 -04:00
AlphaBlend
02006e6b24
Add EntityZapEvent 2016-10-30 21:31:02 -05:00
Zach Brown
88e1379b38
Update upstream CB 2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.

Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge 2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8 Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Aikar
64e537e63c Revert "Option to hide plugins from the Query Protocol"
This already exists

This reverts commit 3407aa3285.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285 Option to hide plugins from the Query Protocol 2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB 2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S 2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB 2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent 2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S 2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203 Disable Vanilla Chunk GC in favor of Bukkits 2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8 don't save level every tick for auto save. whoops 2016-09-26 01:50:26 -04:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df Raise string limit for packet serialization
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.

Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar
d3eb13d60d Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82 Remove FishingHook reference on Craft Entity removal
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a Process NMS Data Conversion post ItemMeta on Copy
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.

When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.

Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.

On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4 add a chunk registration fix
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated

Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
1de58ca308 Log chunk save failures as ERROR level 2016-09-21 22:33:09 -04:00
Aikar
0fc642a189 Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.

Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.

Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
56857ae801 Don't save players every tick, oops 2016-09-19 23:39:21 -04:00