Commit graph

1265 commits

Author SHA1 Message Date
Thinkofdeath
3139af91dc Fix broken hopper logic when moving more than one item in a stack 2014-04-24 20:07:39 +01:00
md_5
74c275f71c Upstream merge 2014-04-24 16:33:42 +10:00
Thinkofdeath
7cae4cb66f Actually remove the old patches 2014-04-23 12:48:39 +01:00
Thinkofdeath
3c59415aa1 Remove NBTTagCompound and related patches 2014-04-23 12:44:02 +01:00
Thinkofdeath
908927b6ef Silence skull related console spam 2014-04-23 10:40:32 +01:00
David
1b91579091 Remove a line that would otherwise just be reiterating a set int 2014-04-23 02:04:25 +01:00
David
86941d3883 Prevent anvils from eating the spare items in the second slot 2014-04-23 01:05:25 +01:00
thinkofdeath
92ae94498e Merge pull request #152 from Dmck2b/crashNoClassDefStopTheLockup
Prevent console lockup due to physics overload by only notifying on crash
2014-04-21 13:08:35 +01:00
David
b28f1ead6d Prevent the console from locing up, due to too many messages flooding it, but only notifing of issue of the server crashes 2014-04-21 12:56:06 +01:00
David
755ba081f2 Swallow StackOverflowError when updating physics.
Prevents an otherwise unneeded crash.
2014-04-21 17:02:17 +10:00
Thinkofdeath
9624ae9d3d Convert player skulls async 2014-04-20 14:07:59 +01:00
md_5
ca27a33e84 Don't special case 'invalid' usernames for UUIDs.
This renders any automatically generated username to have the same UUID, thus make pseudo players somewhat limited. When using such names for scoreboards etc you should be using our enhanced String based scoreboard API anyway.
Thanks @ElgarL for pointing this out.
2014-04-20 18:59:04 +10:00
md_5
28eddfcc38 Log null TileEntity Owner.
Should prevent a crash and provide some info on the location.
2014-04-20 11:17:14 +10:00
md_5
421be6f37e Add items per tick to the hopper configurations 2014-04-19 09:22:44 +10:00
md_5
50a70a29e4 More upstream merge 2014-04-19 09:15:37 +10:00
Thinkofdeath
0908362738 Treat color codes as an end of a url 2014-04-18 19:27:20 +00:00
Thinkofdeath
a118e4c40d Upstream merge 2014-04-18 17:08:19 +00:00
Thinkofdeath
4342681445 Upstream merge: 1.7.9 2014-04-17 20:50:10 +01:00
Thinkofdeath
05bb44c24b Stop player skull's name being incorrectly set to the profiles's toString 2014-04-17 13:02:29 +01:00
md_5
7c5eaf30f1 Add Score.isScoreSet()Z API.
Also fix generics on CraftScore.getScore()I.
2014-04-17 19:36:09 +10:00
md_5
b2c227e89c Expand team API to allow arbitrary strings. 2014-04-17 19:22:33 +10:00
md_5
05b9fd72af Fix BanList command and other *list functionality 2014-04-17 19:03:18 +10:00
md_5
efef1d30a2 Disable BanList Command
Does not currently work correctly.
2014-04-17 14:33:47 +10:00
Aikar
1d37fe9bbe Convert Horses owner to UUID 2014-04-16 16:14:26 +10:00
md_5
39a3d7dde1 Correct Ban Expiration 2014-04-16 11:14:49 +10:00
md_5
2c68786295 Fix ban expire dates. 2014-04-16 10:10:38 +10:00
md_5
90246b4c94 Print stack only when debug is enabled 2014-04-16 10:00:53 +10:00
md_5
4da2a9b07a Validate CraftSkull getOwner - prevents it from being called when hasOwner is false. 2014-04-16 09:47:03 +10:00
md_5
05a8645290 Allow non hidden update lock 2014-04-15 19:28:39 +10:00
mrapple
9360048150 Fix EditBook Event 2014-04-15 12:17:49 +10:00
md_5
10a61a9d08 Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup. 2014-04-15 12:03:38 +10:00
md_5
f2d99a6bf3 Check Skull canPlace - ensures skulls are only placed where they are supposed to. 2014-04-15 10:48:55 +10:00
md_5
dff782210a Fix Player Banning
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5
64eb4b8327 Fix despawn rate to be >= 2014-04-15 09:37:11 +10:00
Thinkofdeath
7313a6b822 Fix arrows and fireworks not having their despawn counters ticked when inactive 2014-04-14 17:22:45 +01:00
md_5
e8f4653025 Set shell prompt to $ when running the patch scripts, helps with speed on windows. 2014-04-14 21:01:27 +10:00
md_5
72d5f50bb7 Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user. 2014-04-14 17:22:57 +10:00
md_5
3e2a7bb17c Add note about BungeeCord 2014-04-14 14:55:06 +10:00
md_5
282ba1fdc7 Upstream merge 2014-04-14 14:35:29 +10:00
Fabian Fassbender
eff9004f15 Add skin forwarding support for BungeeCord. 2014-04-14 11:41:45 +10:00
Devin Ryan
5483861924 Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436 2014-04-14 11:34:57 +10:00
md_5
0410a40c1f Add obfuscation helper patch to assist update process. 2014-04-14 10:42:54 +10:00
md_5
e11d481452 Use Provided Case for Non Existent Offline Players.
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com
c9c88ab4c8 Properly cancel fishing event. Fixes BUKKIT-5396
Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume
c6140eafcc Fix PlayerFishEvent not properly cancelling. Fixes
BUKKIT-5245,BUKKIT-5396

PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5
84643687e6 Fix more missed diff - IPs not showing in console 2014-04-13 16:35:17 +10:00
md_5
1384382aeb Use Correct firstPlayed Value. 2014-04-13 14:46:03 +10:00
md_5
eba34fbe49 Use Offline Player Data Once if Required.
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
2014-04-13 14:41:33 +10:00
md_5
73eca94c45 Print Stack on InternalException - for debugging some ConcurrentMod issues. 2014-04-13 09:01:16 +10:00
Thinkofdeath
d30c334bd3 Fix patch numbers
Changes nothing but it was bugging me
2014-04-12 16:00:16 +01:00