Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
Aikar
d3eb13d60d
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
1de58ca308
Log chunk save failures as ERROR level
2016-09-21 22:33:09 -04:00
Aikar
0fc642a189
Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
56857ae801
Don't save players every tick, oops
2016-09-19 23:39:21 -04:00
Aikar
a63d6e9ea8
Incremental Auto Saving
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
kashike
53997ebf2c
Configurable flying kick messages
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Closes #423
2016-09-20 00:59:36 +00:00
Zach Brown
14c974629c
Stop collideRule team from seeing invis 'friends'
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More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.
Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
eb3ff14afd
Block minecart portal teleports in some instances
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Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
2b244fb51e
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
5626ad5f58
Fix patch, need to investigate build issues
2016-09-10 22:45:09 -05:00
Zach Brown
8a8fc89534
[ WHITESPACE ]
2016-09-10 22:09:14 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
3a128de0c1
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
feccc25412
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
d26051ef63
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
eb7e4424fa
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
e153f46603
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach
8d5cd3f054
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
kashike
e44b71a6b4
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 23:32:32 +00:00
Zach Brown
8eb7f073d6
Revert team creation for player collision setting
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Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
d8acf96e94
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
078b6fb1e0
Disable ticking of snow blocks
2016-08-30 23:45:59 +02:00
Zach Brown
8e220b8ef9
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
ba4aaaa607
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
173d0fa33f
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum
2016-08-19 13:06:37 -05:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
f80163c4ab
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
e51a3a332e
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:22:58 -05:00
Zach Brown
997fa37ee7
Update upstream B/CB
2016-08-11 15:07:07 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
9f95fbcd24
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
ae77393ad9
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
af70722300
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
2763f8fe5e
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
c62efac3eb
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
7dcb9b67ea
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
dff26d883a
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Zach Brown
e30fab8ee6
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
9918f90710
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4a551284a5
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
11fabc9552
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a6ef4fa064
Fix-Banner Patch: Display correct time in F3
2016-07-17 19:56:16 +02:00
Zach Brown
29e16baccb
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
c03e56be67
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:18:38 -05:00
Zach Brown
f1691b34c5
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
d67763d7a3
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
aea3ab11ab
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
2e2f401132
Update upstream tacos B/CB/S
2016-07-04 18:49:14 -05:00
Zach Brown
97d0490c4a
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
2e2842032f
More Upstream tacos
2016-06-30 01:38:53 -04:00
Aikar
22f2c98375
Upstream tacos
2016-06-30 01:23:30 -04:00
Zach Brown
66bfe72181
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00
Zach Brown
92195ceb57
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
51e2a4f6d6
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
18433121dc
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
1f940b2ffa
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
3faaaab75d
Optimize isInvalidYLocation, getType and getBlockData
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Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
0973e46de1
Update upstream
2016-06-22 22:18:41 -04:00
Zach Brown
a656161705
Update upstream B/CB
2016-06-19 21:41:46 -05:00
Jadon Fowler
d61f37c0b2
Toggleable Elytra Wall Damage
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Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
0aa71fbf41
Delay Chunk Unloads based on Player Movement
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When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.
A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.
This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.
This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
4d7917a87d
Fix issue with setting player view distance
2016-06-18 20:52:18 -05:00
Aikar
c8643cef2e
Remove the item from the correct hand when spawn egg depletes
2016-06-18 03:44:11 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
fab2a52fe1
Fix missed case in top of nether void damage patch
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General cleanup, etc.
Closes GH-343
2016-06-18 01:06:37 -05:00
Jadon Fowler
f9837e4068
Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
d73cd6a4bc
Update upstream B/CB/S
2016-06-16 20:27:47 -05:00
Zach Brown
cabb2450ed
Remove timings addition that was fixed upstream
2016-06-15 17:51:30 -05:00
Zach Brown
cd6dadb8bc
Update upstreams
2016-06-15 17:43:51 -05:00
Zach Brown
98d1d2ac57
Update upstream B/CB
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Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
5bad141169
Update upstream CB/S
2016-06-12 12:00:07 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Jedediah Smith
83191ef7a1
Resolve an ISE in MagmaBlock damage handling
2016-06-11 19:10:37 -05:00
Zach Brown
4924e9398f
MC-80966 - Always send chunk sections
2016-06-11 14:59:28 -05:00
Zach Brown
47db868df1
Update upstream and rebuild
2016-06-11 14:58:54 -05:00
Zach Brown
b864322a18
Simplify getEntity by UUID patch, misc readme changes
2016-06-09 21:43:32 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
chickeneer
171a079cd2
Fix Potion Equals Bug
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Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
3201cfe07a
Fix issue with chests being erased - #322 Fixed
2016-06-07 03:03:51 -04:00
Aikar
a9d8237509
more chunk unload queue fixes, hopefully fix various odd bugs
2016-06-07 02:08:59 -04:00