Commit graph

3910 commits

Author SHA1 Message Date
Tamion
102c8bbc54
Add config for updating equipment on player actions (#12275) 2025-03-12 11:09:27 +01:00
Shane Bee
34c794dc51
ServerTickManager#requestGameToSprint - Silence command like feedback (#12220)
* CraftServerTickManager - silence feedback when sprinting

* CraftServerTickManager - forgot secondary note

* ServerTickRateManager - only set to silent if not already sprinting
2025-03-08 17:09:40 -05:00
Esophose
43f37b1b5e
Remove ItemFactory#enchantWithLevels range check for vanilla parity (#12209) 2025-03-08 15:38:14 -05:00
Tamion
20df25d3a5
Don't resync all attributes when updating scaled health (#12232) 2025-03-08 12:31:21 -08:00
TonytheMacaroni
2526fe063a
Add type to represent unimplemented data component types (#12222) 2025-03-08 15:20:53 -05:00
Shane Bee
8e69d981fa
Player - Expose player score (#12243) 2025-03-08 11:38:50 -08:00
Lulu13022002
ce30016218
Skip alpha channel for custom model data component (#12205) 2025-03-07 23:27:05 -05:00
Lulu13022002
7a3d0c4e98
Fix recipe being always null in PrepareItemCraftEvent from the api (#12237) 2025-03-07 23:11:12 -05:00
Warrior
b506626824
Remove unused light queue size option (#12201) 2025-02-28 17:58:45 +01:00
Jake Potrebic
9421f22372
Make CustomArgumentType use parse(reader,source) (#12191) 2025-02-26 13:12:23 +01:00
Pedro
fc56c728c0
Add methods for Creaking (#12094) 2025-02-25 22:23:47 +01:00
Warrior
a501c45918
Deprecate server config getters (#12189) 2025-02-25 22:03:38 +01:00
Glicz
b00875f86d
Add a method on Registry to get the size (#12182) 2025-02-25 22:02:48 +01:00
Warrior
5f2ee83ed4
Fix first execution of async delayed/repeating tasks being sync (#12166) 2025-02-25 21:45:33 +01:00
Warrior
1d9b399427
Add config option for failed beehive release cooldowns (#12186) 2025-02-25 21:45:18 +01:00
Warrior
edda0db18b
Fix server crash when no enchantments are present (#12149) 2025-02-18 15:44:52 +01:00
Warrior
09f1f88f58
Fix getForwards/SidewaysMovement for players (#12140) 2025-02-18 01:03:48 +01:00
Bjarne Koll
142695eb00
Default minecraft alias to redirect (#12146)
While the running server will still be using the recently introduced
copy-mechanic for vanilla command namespacing, the data converter logic
relies on the fact that namespaced aliases were redirects as well.

To not break the converted, the commands type now takes a modern flag
only set by the running server.
2025-02-18 00:09:54 +01:00
Jake Potrebic
d26a9e90c8
Fix plugin commands (#12144) 2025-02-17 15:00:06 -08:00
Miles
8eb8e44ac3
Allow For Default Titles in InventoryView Builders (#12013) 2025-02-16 23:07:00 +01:00
Jake Potrebic
84609dc046
Don't auto-create any brig redirects (#11954) 2025-02-16 13:55:27 -08:00
FlorianMichael
88cdd22076
Fixup luck and random implementation in CB loot-tables (#11926) 2025-02-16 13:06:01 -08:00
Jake Potrebic
28d07dc5ab
use correct spigot plugin count 2025-02-16 12:18:29 -08:00
Pedro
06f96dd655
Improvement in /plugins command (#12121) 2025-02-16 12:10:45 -08:00
Creeam
a3781ff3be
Separate tick count to ensure vanilla parity (#12077) 2025-02-16 20:46:37 +01:00
Lulu13022002
7bee99714a
Cleanup damage source a bit (#12106) 2025-02-16 20:14:00 +01:00
Jake Potrebic
608f004a2c
add method on ItemStack to edit pdc (#12022) 2025-02-16 11:01:37 -08:00
masmc05
404167841d
[ci-skip] Mention missing World#regenerateChunk implementation in jd (#12109)
* Mention missing impl

* Clean the implementation out of years old code

* Change the jd comment

* Move to default method

---------

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2025-02-15 23:31:42 +01:00
Epic
c62252e19f
Add lore content guard (#12116)
* add content guard

* use preconditions for null check
2025-02-15 23:30:32 +01:00
David
46f4fdaae3
Add support for rotation argument handling (#12090) 2025-02-12 23:30:41 +01:00
Pedro
0680485095
Expand TrialSpawner API (#12025) 2025-02-12 23:24:46 +01:00
Lulu13022002
0a04c3fe22
Fix some NPEs (#12105) 2025-02-12 23:15:37 +01:00
Warrior
e616498ed7
Add Vault block API (#12068) 2025-02-12 23:15:22 +01:00
Lulu13022002
a06179a018
Update entity effect (#12104) 2025-02-12 23:14:07 +01:00
Tamion
072a8317b2
Add proper attached blocks API to AbstractArrow (#12099) 2025-02-12 23:13:07 +01:00
Owen
fa5824e4c8
Add skipTripwireHookPlacementValidation (#12091)
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
Dreeam
cafef9ce9b
[ci skip] Move EntityUtil to correct directory (#12092) 2025-02-10 13:34:52 +01:00
Lulu13022002
eff617b8f8
[ci skip] Deprecate Server#setSpawnRadius (#12024) 2025-02-08 22:10:08 +01:00
Lulu13022002
1a04e96ab7
Fix EntityBreedEvent cancellation (#12046) 2025-02-08 20:59:13 +01:00
Lulu13022002
51acc802b8
Prevent duplicate raider in RaidSpawnWaveEvent list (#12040) 2025-02-08 20:55:57 +01:00
masmc05
786ddf53c6
Default piston block entity direction to DOWN (#12039) 2025-02-08 20:17:45 +01:00
David
53ae5c95b7
Make Sittable interface extend Entity (#12016) 2025-02-08 20:16:23 +01:00
Shane Freeder
597dcfffb9
Add support for lz4 (#12053)
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
Warrior
742968e078
[ci skip] Increase outdated build delay to two weeks (#12063) 2025-02-04 18:34:11 +00:00
Lulu13022002
e0711af5d5
Deprecate UnsafeValues#getSpawnEggLayerColor (#12041) 2025-01-31 13:17:45 +01:00
Lulu13022002
5bcfb12a99
Fix activation range config and water animal status (#12047) 2025-01-31 13:13:14 +01:00
Lulu13022002
d4a957849c
Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Spottedleaf
54b2e9d973 Add buffer to CraftWorld#warnUnsafeChunk
This allows plugins to access chunks slightly outside of the
max world border (such as ones which may be loaded naturally
by players) without tripping any logs.
2025-01-28 17:43:30 -08:00
Spottedleaf
e2f0efd1af Remove nms.Entity#isChunkLoaded
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.

In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).

As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.

Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.

However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
Spottedleaf
1004374a83 Add further information to thread check errors
The entity data is more complete, which will help debug problems
on Folia.
2025-01-28 13:43:34 -08:00