Also fixes EntityBreakDoorEvent not having the correct 'to' block data
Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
2023-07-07 10:25:36 -07:00
Renamed from patches/api/0416-Add-method-to-remove-all-active-potion-effects.patch (Browse further)