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2 commits

Author SHA1 Message Date
Spottedleaf
c207429b21 Fix VoxelShape#isFullBlock() for non-single AABB types
The correct logic to implement NOT_SAME with Shapes#block()
is to test whether any shape data exists outside of [0.0, 1.0]
and to test whether the shape is completely filled from 0.0 to 1.0
on all axis. This can be implemented by checking whether the
bounds represent the full block and whether everything within
the bounds is filled.
2023-09-26 09:16:11 -07:00
Spottedleaf
84556f3cda Add lag compensation for breaking blocks 2023-09-23 22:31:42 -07:00
Renamed from patches/server/0728-Collision-optimisations.patch (Browse further)