Commit graph

2906 commits

Author SHA1 Message Date
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable 2016-06-04 17:26:11 -05:00
Aikar
e483da14b5 remove part of my hopper patch, not sure its doing what I intended 2016-06-04 11:52:25 -04:00
Aikar
f4a43ec92d Update Upstream 2016-06-04 11:41:04 -04:00
Martin Panzer
96a263cddf
Fix fallingblocks getting stuck on fences 2016-06-04 10:11:03 +02:00
Zach Brown
e4e87d78ae
Update upstream 2016-06-01 22:52:52 -05:00
Aikar
4becba32a6 Only send Dragon/Wither Death sounds to same world
Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar
1aef85c2bb Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
Also reduce diff
2016-05-30 12:50:57 -04:00
Zach
a272c3c0cb Merge pull request #310 from MyPlayPlanet/server-name-param
Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
0ae5768736
Update upstreams 2016-05-29 18:32:21 -05:00
Zach Brown
0a98d670fe
Stop relocating jopt-simple
Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
 AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer
7add3186a7
Add server-name as server parameter 2016-05-28 16:56:55 +02:00
Aikar
a8d326f367 re-add timing that spigot missed 2016-05-27 22:29:09 -04:00
Aikar
dfd19063f9 Ensure chunks never load async
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
06a6c422b4
Update upstreams 2016-05-27 21:22:18 -05:00
Aikar
fe18b38aea Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
13492455a1 Update Upstream 2016-05-25 12:37:17 -04:00
Martin Panzer
391d0c04f8
Optimize Redstone torch list removal 2016-05-24 20:08:40 -05:00
Zach Brown
b71c0e6f49
Remove comment and fix build }}}}} 2016-05-22 21:20:15 -05:00
Zach Brown
3ab1f229c5
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils 2016-05-22 21:17:19 -05:00
Zach Brown
aaf6c3f329
Temporarily remove synchronization from UserCache optimizations
In regards to GH-301
2016-05-22 21:07:45 -05:00
Zach Brown
be3daf857b
Update old TNT cannon mechanics patch to 1.9.4
Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown
08701a47f7
Update upstream CB
Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown
df1df5d4b4
Update B/CB/S
Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar
d22f9071ff Avoid blocking on Network Manager creation
Fixes #294

Use a pending list to handle new connections so that the netty threads
do not block waiting for the main thread to finish ticking
2016-05-16 23:21:26 -04:00
Aikar
2c6feab963 MC-99914 - ensure EntityItem loads before EntityPotion 2016-05-16 22:54:48 -04:00
Aikar
18b4817a33 bump the default maxMobSpawns default to 250, and add support for unlimited
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.

Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar
a8271cdc05 Optimize UserCache / Thread Safe
Because Techable keeps complaining about how this isn't thread safe,
easier to do this than replace the entire thing.

Additionally, move Saving of the User cache to be done async, incase
the user never changed the default setting for Spigot's save on stop only.
2016-05-16 21:14:28 -04:00
Aikar
484a23f437 Add Async Helper method to MCUtil 2016-05-16 20:50:09 -04:00
Zach Brown
7e5d36ded5
[16:55:31] *mibby pokes upstream 2016-05-16 17:00:53 -05:00
Aikar
e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Aikar
433489ea32 Timings v2: Start methods return self for use in try-with-resources
try (Timing ignored = timing) {
  // Code to time
}
// auto stops timing, even if you return in 42 other places in the block
2016-05-15 17:34:26 -04:00
Zach Brown
613655eae6
TileEntityLootable can call processRefill with a null player
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar
024bc323bc More cases of avoiding marking active for chunks, to stop potential leaks 2016-05-13 22:27:20 -04:00
Aikar
db83abe17d Bring back an EAR optimization from 1.9.2 2016-05-13 01:39:03 -04:00
Aikar
bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Zach Brown
2304826f19
Move bad command registration workaround into SMP#dispatch
Fixes GH-274
2016-05-13 00:13:42 -05:00
Zach Brown
4cfcd525c4
Make watchdoge disabler its own patch file
Change implementation, smaller diff, less NPE
2016-05-12 23:05:46 -05:00
Aikar
6b016cfcbf clean up spigot working files out of our Paper folder 2016-05-12 22:11:11 -04:00
Aikar
9a0f54ce99 Use a more reliable fixed width sequence for rebuild patches 2016-05-12 21:37:14 -04:00
Aikar
0ebd642d15 Be more targetted with patch deletion 2016-05-12 21:24:19 -04:00
Zach
153c12dfb3 Merge pull request #279 from DemonWav/tmux
Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
BlackHole
ad63fd7d6a
Override BlockPosition.MutableBlockPosition.isValidLocation()
Fixes GH-281
2016-05-12 12:58:45 -05:00
Aikar
74a73b7223 Fix T/TE removal list bug
Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar
dba25d1e86 unmark chunk as unloading when unload is cancelled
no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar
8e57fdd12b Fix chunk unload leak issues due to neighbor updates 2016-05-12 01:55:53 -04:00
Aikar
b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
DemonWav
f6ef574012
Add tmux support to Paper test and add test to paper command help. 2016-05-11 22:08:19 -05:00
Zach Brown
442d190103
Make beacons force secondary potion effect application
Fixes GH-273
Missed case from earlier fix 52f462d52d
2016-05-08 15:34:40 -05:00
Aikar
c10df228a7 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
0494f36efe fix bug with lootable API
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00