Commit graph

18745 commits

Author SHA1 Message Date
Noah van der Aa
d654558a4e More 1.19.3 registry fun (#8618) 2022-12-08 00:49:41 +01:00
Shane Freeder
0e45eeb9d2 Disable ATs from unapplied folder 2022-12-07 23:25:00 +00:00
Owen1212055
3a5be0bbe7 Properly resend entities (#8617) 2022-12-07 18:11:44 -05:00
Nassim Jahnke
be2259ea83 Fix MCVersions 2022-12-07 23:29:30 +01:00
Owen1212055
d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
Rick
ea24e2c6aa Fix incorrect command serialization by creating new Command
Fixes #11649 - As noted in the issue, when CommandNodes are serialized
they are used as the key in a Map. Their equals()/hashcode() should only
match if they are equal nodes (name & command), but due to the erasure of the command field pre-serialization, nodes with different commands can be mapped onto the same value. This causes the client to interpret both nodes as the same, causing suggestions where they should not.

This is fixed by creating a different no-op command for the
erasure, instead of them holding the same lambda.
2024-11-26 20:45:52 +01:00
96DarkCode96
2837612191 Fix Player.setPlayerListOrder to send update to clients 2024-12-10 15:45:47 +01:00
Intybyte
24f63384b2 Expand scoreboard tag count validation to API set 2024-10-21 01:41:04 +02:00
Owen1212055
25c25923e9 DataComponent API
Exposes the data component logic used by vanilla ItemStack to API
consumers as a version-specific API.
The types and methods introduced by this patch do not follow the general
API deprecation contracts and will be adapted to each new minecraft
release without backwards compatibility measures.

== AT ==
public net/minecraft/world/item/component/ItemContainerContents MAX_SIZE
public net/minecraft/world/item/component/ItemContainerContents items
2024-04-28 19:53:01 -04:00
Nassim Jahnke
2a20fde332 Add feature patch hook for overrides 2024-12-05 13:00:22 +01:00
Jake Potrebic
193eebecdf Tag Lifecycle Events
== AT ==
public net/minecraft/tags/TagEntry id
public net/minecraft/tags/TagEntry tag
public net/minecraft/tags/TagEntry required
2024-06-20 09:40:57 -07:00
Bjarne Koll
45d04f9749 Add registry entry and builders 2024-06-13 23:45:32 +02:00
Jake Potrebic
a1b891dd88 Registry Modification API
== AT ==
public net.minecraft.core.MappedRegistry validateWrite(Lnet/minecraft/resources/ResourceKey;)V
public net.minecraft.resources.RegistryOps lookupProvider
public net.minecraft.resources.RegistryOps$HolderLookupAdapter
2023-02-27 18:28:39 -08:00
MrPowerGamerBR
463f952cd4 Only attempt to find spawn position if there isn't a fixed spawn position set 2024-11-28 15:20:25 -03:00
kokiriglade
4bae091802 Expanded Art API 2024-11-23 18:58:49 +00:00
Kevin Raneri
b2d8133382 Configurable Entity Despawn Time 2024-09-30 09:50:55 -07:00
Abel
7294ae3022 API to allow/disallow tick sleeping 2024-11-12 22:25:20 +01:00
Abel
b4c394a1c6 API to check if the server is sleeping 2024-11-10 16:32:34 +01:00
Lulu13022002
7b83e91bb7 Fix NPE when EntityResurrectEvent is uncancelled 2024-11-18 20:27:58 +01:00
Bjarne Koll
c7c3d8a9cb Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-11 21:35:27 +01:00
Barnaby
318f7b2014 Reduce work done in CraftMapCanvas.drawImage by limiting size of image and using System.arraycopy instead of for loops and use bitwise operations to do bounds checks. 2024-06-29 12:06:51 +01:00
Jake Potrebic
9467a08b36 Improve performance of RecipeMap#removeRecipe 2024-10-31 20:36:41 -07:00
Gero
7acf73ce66 Call CraftPlayer#onEntityRemove for all online players 2024-11-09 22:27:58 +01:00
Bjarne Koll
66e1ce8504 Correct update cursor
Spigot uses a no longer valid ClientboundContainerSetSlotPacket with the
slot -1, which would update the carried stack in versions <=1.21.1 but
now leads to an IOOB.
1.21.2 instead introduced the ClientboundSetCursorItemPacket, which this
patch uses instead.
2024-11-01 14:58:57 +01:00
Jake Potrebic
b620df8e20 Fix inconsistencies in dispense events regarding stack size
The javadocs for BlockDispenseEvent suggest the ItemStack is a single
item which is being dispensed. Before this fix, sometimes it was the whole
stack before a single item had been taken. This fixes that so the stack size
is always 1.
2022-12-11 23:47:22 -08:00
Noah van der Aa
8208e3d1c4 Add missing spawn eggs: Electric Boogaloo (#8616) 2022-12-07 23:10:51 +01:00
Nassim Jahnke
3d2c9cd064 Almost all patches 2022-12-07 23:05:32 +01:00
Nassim Jahnke
580e157417 More patchidy patched patch patches 2022-12-07 22:57:15 +01:00
Noah van der Aa
6513000165 Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
Nassim Jahnke
bbd997db62 More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke
810c0219d9 More patchy patched patches 2022-12-07 22:05:01 +01:00
Nassim Jahnke
00dec09758 Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke
eac356d807 Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke
d4e6ee3d12 Moar, fix API 2022-12-07 19:52:24 +01:00
Nassim Jahnke
ee75b5dc2d Patching patches 2022-12-07 19:32:25 +01:00
Nassim Jahnke
b748ab8e70 Patches 2022-12-07 18:53:34 +01:00
Nassim Jahnke
d0386f21e8 First server patches 2022-12-07 18:08:55 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Jake Potrebic
bea0e28dc4 Add missing Fluid type (#8608) 2022-12-06 10:41:04 -08:00
Noah van der Aa
1ae3999c8f Limit pet look distance (#8612) 2022-12-06 19:10:58 +01:00
Shane Freeder
ec00900b8b Fix dumplisteners missing folder creation 2022-12-06 04:02:44 +00:00
Yannick Lamprecht
c57f86c7ab Player Entity Tracking Events (#4722) 2022-12-03 23:46:38 +01:00
Jake Potrebic
31ec776281 Updated Upstream (Bukkit/CraftBukkit) (#8604)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
38866413 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods

CraftBukkit Changes:
f3dab3a48 SPIGOT-7191: TNT minecart explosions crash the server
b5aa0bed9 SPIGOT-7184: ExplosionPrimeEvent not called for ExplosiveMinecart
e7aab5493 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods
2022-12-03 10:19:09 -08:00
Bjarne Koll
ce991b96eb Fully deserialise persistent anger post async load (#8560)
The modified patch prevents entity loading off the main thread when
entities are initially loaded.

However, the initial loading of an entity is not the only time the
Entity#readAdditionalSaveData method is called. Commands like /data also
invoke the method (through Entity#load) to update an entities data
without completely re-creating it.

This however breaks with the current patch, as the patch moves parts of
the entity lookup for persistent anger deserialisation into the first
tick of an entity (which obviously is only called once and hence not
re-run when an already ticking entity is modified as laid out above).

This change actively runs the now split logic for deserialisation again
if the entity has already ticked its first tick. This way, initial
deserialisation is still split into one off thread and the first tick
parts, but following main thread deserialisations can happen completely
inside Entity#readAdditionalSaveData is called.
2022-12-02 18:09:41 +01:00
Jake Potrebic
b9401e6d3c Sync offhand slot in menus (#7341) 2022-12-01 13:01:49 -08:00
Jake Potrebic
7caeec36fc [ci skip] couple more fixes for build pr jar label (#8599) 2022-11-30 12:45:27 -08:00
Jason Penilla
5756691b5a Fix whitespace error in recent patch 2022-11-28 11:10:26 -07:00
Lulu13022002
08bcef4859 Handle legacy quirk in the console formatter (#8434) 2022-11-28 14:41:29 +01:00
Denery
2402c125aa Fix preemptive connection dropping during shutdown process (#8546) 2022-11-27 20:20:31 +03:00
sandtechnology
e9b9c0b332 Fix packet duplicating at some points (#8566)
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
2022-11-28 00:36:35 +08:00