remove api that was scheduled for removal
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parent
188cff20c7
commit
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1196 changed files with 442 additions and 1665 deletions
107
patches/api/0122-PlayerLaunchProjectileEvent.patch
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107
patches/api/0122-PlayerLaunchProjectileEvent.patch
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@ -0,0 +1,107 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 21 Jul 2018 03:10:50 -0500
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Subject: [PATCH] PlayerLaunchProjectileEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..efd947eb0aa0633891d9c6a8bde66d33e29020d7
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
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@@ -0,0 +1,95 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.entity.Projectile;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityShootBowEvent;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a player shoots a projectile.
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+ * <p>
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+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
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+ * of a bow or crossbow. A plugin may listen to {@link EntityShootBowEvent}
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+ * for these actions instead.
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+ */
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+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ @NotNull private final Projectile projectile;
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+ @NotNull private final ItemStack itemStack;
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+ private boolean consumeItem = true;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
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+ super(shooter);
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+ this.itemStack = itemStack;
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+ this.projectile = projectile;
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+ }
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+
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+ /**
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+ * Gets the projectile which will be launched by this event
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+ *
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+ * @return the launched projectile
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+ */
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+ @NotNull
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+ public Projectile getProjectile() {
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+ return this.projectile;
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+ }
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+
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+ /**
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+ * Get the ItemStack used to fire the projectile
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+ *
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+ * @return The ItemStack used
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+ */
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+ @NotNull
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+ public ItemStack getItemStack() {
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+ return this.itemStack;
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+ }
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+
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+ /**
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+ * Get whether to consume the ItemStack or not
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+ *
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+ * @return {@code true} to consume
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+ */
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+ public boolean shouldConsume() {
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+ return this.consumeItem;
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+ }
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+
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+ /**
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+ * Set whether to consume the ItemStack or not
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+ *
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+ * @param consumeItem {@code true} to consume
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+ */
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+ public void setShouldConsume(boolean consumeItem) {
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+ this.consumeItem = consumeItem;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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