Updated Upstream (Bukkit/CraftBukkit) (#7022)

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Jake Potrebic 2021-12-04 23:11:59 -08:00 committed by GitHub
parent a8e5141f2a
commit fd352861b0
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GPG key ID: 4AEE18F83AFDEB23
69 changed files with 281 additions and 247 deletions

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@ -193,7 +193,7 @@ index 0000000000000000000000000000000000000000..f7f171c4ee0b8339b2f8fbe82442d65f
+ }
+}
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 0ca16994a5475c685ce06cf14cc965150d239a70..8e5e7f172818471354f32bcc12289d2e47c03065 100644
index b3e63a1a8a71b127735a05bc4938587fc0963c17..7f42df9683761ef022a2ff47915aca258158d633 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2,6 +2,7 @@ package org.bukkit.entity;
@ -204,7 +204,7 @@ index 0ca16994a5475c685ce06cf14cc965150d239a70..8e5e7f172818471354f32bcc12289d2e
import com.destroystokyo.paper.Title; // Paper
import net.kyori.adventure.text.Component;
import com.destroystokyo.paper.profile.PlayerProfile; // Paper
@@ -2150,6 +2151,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@@ -2160,6 +2161,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Reset the cooldown counter to 0, effectively starting the cooldown period.
*/
void resetCooldown();