Begin switching to JSpecify annotations (#11448)

* Begin switching to JSpecify annotations

* more

* fixes
This commit is contained in:
Jake Potrebic 2024-09-29 12:52:13 -07:00 committed by GitHub
parent 6d7a438fad
commit f9c7f2a5c1
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GPG key ID: B5690EEEBB952194
66 changed files with 750 additions and 920 deletions

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@ -10,10 +10,10 @@ Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0bed8ad73
index 0000000000000000000000000000000000000000..a3267a283b39e8db1e9b7e5338d2909320f1421c
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
@@ -0,0 +1,66 @@
@@ -0,0 +1,65 @@
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Player;
@ -21,11 +21,12 @@ index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
+ */
+@NullMarked
+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
@ -34,7 +35,7 @@ index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerNaturallySpawnCreaturesEvent(@NotNull Player player, byte radius) {
+ public PlayerNaturallySpawnCreaturesEvent(final Player player, final byte radius) {
+ super(player);
+ this.radius = radius;
+ }
@ -49,12 +50,12 @@ index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0
+ /**
+ * @param radius The radius of chunks around this player to be included in natural spawn selection
+ */
+ public void setSpawnRadius(byte radius) {
+ public void setSpawnRadius(final byte radius) {
+ this.radius = radius;
+ }
+
+ /**
+ * @return If this players chunks will be excluded from natural spawns
+ * @return If this player's chunks will be excluded from natural spawns
+ */
+ @Override
+ public boolean isCancelled() {
@ -62,20 +63,18 @@ index 0000000000000000000000000000000000000000..7fcee73d61347165cefef7b92f0e63e0
+ }
+
+ /**
+ * @param cancel {@code true} if you wish to cancel this event, and not include this players chunks for natural spawning
+ * @param cancel {@code true} if you wish to cancel this event, and not include this player's chunks for natural spawning
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }